200,024 Commits over 4,140 Days - 2.01cph!
JenkinsFile for Unity 2017.1.0b7
Fixed building placement NRE caused by disabled ScreenShake effect
adding icon font, new unit panel texture, wip UI work, changed unit panel
recoil compensation baseline
only enabled on ak47 and lr300 to test (some bugs left)
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
Renamed junkpiletest to junkpile_a
Deleting a PSD that apparently is evil
test map change, control lowered to 100, 2 capture tiles
Mission accept/decline and other mission work. Needs a couple of fixes.
The first of the promised "fixes"
Rage consideration, removed Feels Threatend condition from Flight goal
Minor UnitView.OnPlaySound optimisation
Various territorial AI tweaks
wip stuff.
hardcoded tile fall to be turn 80 until I change it to be an action, so we can test control mode
Moved powerline poles to world layer
Removed WashedUp effect from WashedUp gamemode
Military tunnel topology tweak (RUST-1516, RUST-1580)
Always enable prefab pool / prefab info debug modes in the editor
Disabled lighthouse doors temporarily
Doubled floor spike health (meh, I know)
quick fix for additive anims breaking
Added Influence debug panel
Fixed Obersvation AI break condition loop
Fixed errors in GoalSettingsEditor with multiple objects selected
Cherry picking recent code changes
Disabled Influence comment on various weapons
Scared effect no longer pops notifications
Various territorial AI tweaks
Rocket factory / new walkway layout and puzzles
Fixed bad debug flag in DebugToolTabSettings
Added Morale debug panel