199,641 Commits over 4,140 Days - 2.01cph!
fixed an issue in which interactions positinos could be marked as blocked by the unit occupying them
VicnityEffectTrigger NRE catch
HUD layout / design tweaks
Added new unity post stack, WIP post/TOD revamp
Switched to linear color mode
occluders for office buildings, office interiors
fix for RUST-1446 - one sided collider in industrial building g
Rubble pile tint mask + biome tinting
more tweaks to human territory AI
Thinking about building upgrades.
launchsite tweaks, missing ladders
Weather is now managed by Zones, not WorldManager
Updated Facepunch plugins
Fixed AI tribe on island2 being player controlled
Fixed NRE in Zone+Weather.ChangeWeather
Improved Enemy and Knowledge overlay widget positioning
Fixed NRE in Building+Decay
last glass update lods + car
Hammer: vertices don't need to be in exactly the same location to allow merging
Disallow banning or kicking local server host ( singleplayer and listen server )
island03 start position + splat tweak
Increased spawner ms budget
Last bit of spawning routine tweaks
Windows XP can't handle thread-safe statics, disabling them for old compiler behaviour
Update CryptoPP, built with proper flags for WinXP
Whoops, re-enable Chromium
First iteration of Cover point detection system.
First iteration on HTN Planner (agent is not doing much yet).
Updated facepunch plugins
Remvoved ShaderForge
Updated Facepunch plugins
Disable thread-safe static initialization for premake scripts too
Rocket factory LOD/COL/Prefabs