199,641 Commits over 4,140 Days - 2.01cph!
TribeStartArea stripped down, now simply defines a radius around itself for spawning
Various scene cleanup, navmesh rebakes
_stat is broken on Windows XP, use GetFileAttributesEx
:'(
Fixed EntityEx.IsInView NRE
Moved GetAttachmentPointOffset from BaseEntity to Attachable
Comments & summaries for some bits
Moved some Zone+Biome seasonal stuff to LoadBiome where it should be
Potential Zone.LoadWeather NRE fix
Various Session related cleanup, summaries
More cleanup
Renamed Before static to Game
Current Session held by Game, not GameManager
Control points now have 30 pts each instead of 50
Session/GameState cleanup
Cleaning up how UI modal state
Fixed game not running from test scenes
rabbits should be carryable now
Now picking up rabbits works for some reason
Big editor/inspector performance improvements
Merging in the latest from Main into my server performance branch
Grabber pull no longer does dmg to friendly units again
"Armour" test: removed block, now 100% hit chance, but attacks have the following dmg reduction: Front = 2, sides = 1, back = 0.
Added Pine Tree Fellable, testbox_tree_cutting scene
Silo occluder is on correct layer now
Fixed jumping distance on jmp puzzle launchpad
Fixed office building ladder angle
Fixed gaps between doors & doorframes, geometry gaps
Planter material fix
Missing rods collision on giant floodlights
Splat painting pass
scene stuff
proper terrain4.asset
Updated to 5.6.1
Updated SF 1.37
Rocket factory exterior LOD/COL
crowd forced to jump 1 million times
forced full attendance crowd
Updated StagPoint HTN Planner to a version I got from the developer.
Tweaked it's code to work to my benefit / not bug out.
Migrated my code from RC1 to latest version.
Feels a bit too unstable to use in production yet. Learned a lot from it though.
Fixed GameManager not invoking OnGameReady in DoStartNewSession
Cleaning up some Zones/World refactoring and potential Zone.Load NRE fix
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
Agent+Behaviour.TickBehaviour and Effects.Tick both return early when TimeManger.ProgressTime is false
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
Subtracting
21367 (should've gone to save146)
Subtracting
21367 (should've gone to save146)
Rocket factory / scene/lod/colider fixes