124,937 Commits over 4,171 Days - 1.25cph!

8 Months Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
8 Months Ago
- Basic blockout for beehive
8 Months Ago
Spawn 50% of the sulfur nodes in primitive era
8 Months Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
8 Months Ago
update branch from prim
8 Months Ago
Fix view model spamming errors
8 Months Ago
Hook tiger model to prefab
8 Months Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
8 Months Ago
Rename and move tiger protection asset
8 Months Ago
Set up crocodile required gameplay assets
8 Months Ago
Use FastDebugDraw to draw debugging information of IndirectInstancing
8 Months Ago
Merge from /fast_debug_draw
8 Months Ago
Merge from /main
8 Months Ago
First iteration of the FastDebugDraw component, shader and material
8 Months Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block
8 Months Ago
Restructure handling of debug code in IndirectInstancingCamera
8 Months Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
8 Months Ago
- Media Cloth
8 Months Ago
Fix shader compilation issue in Particles/Pixel Lit 6-Point shader
8 Months Ago
Submitting tiger rig fbx with fur LODs
8 Months Ago
Fix compilation error in StandardLayers.cginc
8 Months Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
8 Months Ago
Fix pass by reference in IndirectInstancingRenderer
8 Months Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
8 Months Ago
Set battering ram seat to mobile, changed dismount hold type
8 Months Ago
Merge from main
8 Months Ago
Improve and clarify Add() and Remove() handling in RendererBatch
8 Months Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Pass instancing handle by reference to ensure it's always up to date
8 Months Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
8 Months Ago
Pass instancing handle by reference to ensure it's always up-to-date
8 Months Ago
Make LODComponent's Hide() and Show() public
8 Months Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
8 Months Ago
Delete unused tiger static mesh
8 Months Ago
Merge from wip_quality_size
8 Months Ago
Missed files
8 Months Ago
Finished off quallity based slots, fixing some bugs and refactoring.
8 Months Ago
Update manifest
8 Months Ago
Make LODComponent's Hide() and Show() public
8 Months Ago
Generate root motion data for existing anims
8 Months Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
8 Months Ago
Added Pie Textures and Setup Pie Materials
8 Months Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
8 Months Ago
fixed small uv issue on wood trim on wallframes LOD2s
8 Months Ago
Setup Pie Folder Structure
8 Months Ago
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
8 Months Ago
Updated Medieval Single Door FBX to fix gap between the door and door frame
8 Months Ago
reordered viewmodel minicrossbow reload anims