124,938 Commits over 4,171 Days - 1.25cph!

8 Months Ago
reordered viewmodel minicrossbow reload anims
8 Months Ago
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8 Months Ago
manifest rebuild
8 Months Ago
Added new options to rotate both directional lights for an icon render Rotations are saved to PropRenderer component Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
8 Months Ago
Manifest
8 Months Ago
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
8 Months Ago
Fix wellipets hat skin id conflict with retro tool cupboard
8 Months Ago
Fixed default wall divider appearing in the crafting menu without ownership
8 Months Ago
Merge from primitive
8 Months Ago
Merge from media_projects
8 Months Ago
Added a 0.25s cooldown before the shield can be raised after firing a gun
8 Months Ago
Hopefully fix the player getting stuck in the block state if they die (again)
8 Months Ago
Don't allow admires while holding shields
8 Months Ago
Added teleportteam2me command Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
8 Months Ago
Compile fix
8 Months Ago
Merge from media_projects
8 Months Ago
More text PPtr fixes in crossbow vm controller
8 Months Ago
Tweaked whats considered rough terrain
8 Months Ago
Removed CLIENT_TowAngleError horse rpc, can send the command to the client directly
8 Months Ago
Prevent gallop gait when riding in rocky uneven terrain Increased eye position smoothing
8 Months Ago
Fixed two broken colliders
8 Months Ago
- Added siege tower prefab info - Removed colliders in model
8 Months Ago
Ensured siege tower constuctable has new sounds
8 Months Ago
Reduced siege tower guide scale again
8 Months Ago
Minicrossbow compile fix
8 Months Ago
Prevent siege tower middle door from being open on spawn
8 Months Ago
merge from lunar_new_year_2025
8 Months Ago
network++ restore save back to 263 - typo
8 Months Ago
Cull siege towers door way later
8 Months Ago
network++
8 Months Ago
Increased siege tower constructable prevent building
8 Months Ago
Fixed incorrect entity extents
8 Months Ago
Ensured crossbow sits correctly on players back with and without a backpack
8 Months Ago
Disable horse collision debug and logs
8 Months Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
8 Months Ago
4ShotMiniCrossbow -> primitive
8 Months Ago
merge from lunar_new_year_2025 (contains protocol update)
8 Months Ago
LNY wall divider additional volumes to prevent deployable clipping
8 Months Ago
Improved horse collision damage detection, balancing
8 Months Ago
Stop fire arrow flames spawning below the player in 3p animations
8 Months Ago
4ShotMiniCrossbow -> primitive
8 Months Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
8 Months Ago
Protocol++
8 Months Ago
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
8 Months Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
8 Months Ago
Improve line covers
8 Months Ago
Compile fixes
8 Months Ago
Fixed hip motion jittering when pressing ctrl
8 Months Ago
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
8 Months Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be