reporust_rebootcancel

121,368 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[D11] DTLS networking ping-pong/heartbeat improvements.
6 Years Ago
Fixed game breaking granola bar and TC typos Phrases
6 Years Ago
Options screen tweaks
6 Years Ago
Speed up TabToggle FadeIn/Out
6 Years Ago
Updated steamworks (increases max string length)
6 Years Ago
Fixed projectiles being rejected by AH on oilrig stairs large
6 Years Ago
[D11] Restored the MainCannon components of the BradleyAPC prefab
6 Years Ago
[D11] Fix for missing reference to loading spinner when changing language
6 Years Ago
Don't report exceptions in editor
6 Years Ago
Report exceptions, close overlay on steam inventory crafting errors
6 Years Ago
Fixed <color> tags working on player name tags
6 Years Ago
Fixed voice icon not lighting up when sending voice
6 Years Ago
Restored chat font shadow
6 Years Ago
Removed friendsOnServers debug output
6 Years Ago
Title font
6 Years Ago
Some workshop localization, text updates Throw exception properly, hide loading screen if workshop publishing errors Fixed workshop publishing errors
6 Years Ago
Merge from main
6 Years Ago
Fix procgen after the terrain maps get unloaded
6 Years Ago
Reapplied 35876 + lightLOD NRE fix
6 Years Ago
Backup
6 Years Ago
WIP lazy loading monument terrain maps, also unload them when finished loading the map
6 Years Ago
subtracting 35876 due to errors
6 Years Ago
network++
6 Years Ago
Fixed holosight scope glass
6 Years Ago
Pulling cs35914
6 Years Ago
pulling cs35915
6 Years Ago
Prevent object is active or not active and is being active or inactive errors on close
6 Years Ago
Prevent animator warnings on spawning doors
6 Years Ago
Removed a ton of PostProcessing effects we're probably not going to use again
6 Years Ago
Removing some shaders that we're defo not gonna use
6 Years Ago
oil rig scientist loot nerf
6 Years Ago
added invisible_collider & prevent_movment_volume prefabs for map makers
6 Years Ago
old skin approval
6 Years Ago
Fix for missing rhib.prefab in manifest
6 Years Ago
[D11] [#2020] Potential fix for decaying issue
6 Years Ago
compile fix
6 Years Ago
Fixed players clipping through underside of oilrig dock
6 Years Ago
MaterialUpgrade boilerplate
6 Years Ago
Merge from main
6 Years Ago
Conveyor stuff
6 Years Ago
Tree manager - fixed missing material in bundles, fixed felled trees to being removed from instancing manager
6 Years Ago
[D11] [UI] Vending Machines now adjust quantity with triggers. You can now buy from vending machines using the [X] (face button left) button. Added correct input prompts on nav bar for vending machines.
6 Years Ago
[D11][OFFSCREENPARTICLES] Bug fixes ( still not enabled ). Need to do the shader replacement in a non-hacky way.
6 Years Ago
Pipeline asset
6 Years Ago
Import hdrp
6 Years Ago
Fixed terrain base map not available from shader lod 101 to 199
6 Years Ago
Removed alpha from diffuse/emission/occlusion/detail that didn't use it Updated some materials to use /Rust/Standard shaders instead of /Standard
6 Years Ago
Merge non-readable meshes branch
6 Years Ago
Added option to split shadow casting instanced meshes into separate shadow/non-shadow instances for improved culling
6 Years Ago
Updated mesh import flags to make more meshes non-readable and streamable to save memory (saves about 175mb on the 4k map i'm testing with)