121,591 Commits over 4,048 Days - 1.25cph!
[D11] [UI] Server Search now checked after server info has been retrieved so we can check against the server owners name (not just the server name).
[D11][UI] [#1819] Fix for error unloading ammo in gun
Added error message if you try to build from the build settings window
[D11] PS4 game save corruption/no space handling, XB1 multiplayer permission checking
[D11] [UI] Added support for popup slider components. Fix to filter list error index out of range when accessing button options.
Shortened smoke string, added blueprint hint for tutorial
[D11][UI][#1805] Fixed hud bar highlight. [#959] Only send 1 item to research table. Player should be no longer able to stack pumpkins should no longer stack in gear slots
Switched to legacy broadphase algorithm (test)
[D11] Fully disabled the highlight overlay on the mini player preview model - should only show on the larger one
[D11] [Tutorial] Map Update, animal pens added
[D11] [UI] Fixed compiler error.
[D11] [UI] Moved function from FindJoinGameUI to ServerInfo (didn't need to be in a separate class). Tidied up code in FindJoinGameUI in preparation for further changes to implement search by owner name.
[D11][UI] [#1753] give option removed when workbench is open. Fixed issue where lootpanel oven text was not updating when opened. Repair bench now targets you inventory when you open it
[D11] [UI] Added warning for null check failing when it shouldn't in UIChat.
[D11] [UI] Search text validation added to server search. Slight adjustments to UIChat. Removed unused text validation function from ServerTextInputButton.
[D11] Take this out not needed
Merge from d11_console_version
separate reimport option for models & anims
Additional exterior dressing.
Subtracted hair-morph-opts (not working properly)
Tweaked streaming settings + no discard mips
Added building atlas textures to streaming pool
Added streaming controller to main camera and player_preview prefabs
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Merge from texture-streaming-2 (testing)
Optimisation for setting preprocessed prefabs' asset bundle/labels on first import
Attempt to speed up initial prefab build
Few shader changes to get detail maps streamed properly; updated all relevant materials to match
Toggled texture streaming by default in quality settings
Added workaround provided by Unity to keep a fixed streaming budget
Added texture.streaming boolean console var
Added Texture Streaming option to graphics settings menu (experimental section); on by default
Minor fix for water reflections in edit mode
[D11][Tutorial] Fix for issue #1743, repair objectives now appear after opening the door
[D11][Tutorial] Temp fix for issue #1756, attempting to spawn particles using a non-readable mesh, now uses a collider mesh fallback
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Reverted SSR scaling (needs work)
[D11][UI] Fixed crash when opening Metal Shop front
[D11][Tutorial] Fix for issue #1789, planner radial menu was using wrong icon for foundation
[D11][UI] Fixed navagation issue with the bbq lootpanel. Added null check to UIchat
[D11] [Tutorial] Map updates
Use SpriteMeshType.FullRect when loading skin icon from disk (TODO: update skin bundles)
[D11] Removed Audio Setup button from Options/Settings
[D11] [UI] Server Search implementation.
[D11][UI] Improvements to full container checks. Oven panels will update on/off status when they run out of fuel