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13,182 Commits over 1,522 Days - 0.36cph!

4 Months Ago
Cache SteamRichPresenceSystem values, avoid 1ms spike every 5 seconds
4 Months Ago
Introduce ContextLocal<T> MenuDll has its own Json options
4 Months Ago
This isn't ever used This isn't ever used Never used Never used Never used Remove unused This really does not need to be routed via an interface Not used
4 Months Ago
Fix S&box adding "English US" keyboard layout
4 Months Ago
Lets uncomplicate this the input system kickoff by dropping the event dispatch Add instrumentation
4 Months Ago
Add `position: relative` to devui console (fixes sbox-issues/issues/5817)
4 Months Ago
Add a c# version of MurmurHash2
4 Months Ago
Trim a bunch of sound stuff we don't use More telemetry
4 Months Ago
move fps_max to c# - make it more accurate
4 Months Ago
Vector4 uses System.Numerics.Vector4 where possible Add BBox.Snap Fix particle bounds being wrong ParticleRenderer has [RequireComponent] ParticleEffect
4 Months Ago
Remove randomly added repeat functions from Curve @MVFP Fix prefab/scene videos timescale too fast Move ParticleGameSystem to its own file Curve micro optimizations
4 Months Ago
Update minimal scene so its not running upgraders when you make a new project.
4 Months Ago
Add header to PageNotifications so it's the same as the others
4 Months Ago
Add confirmation prompt when removing libraries, sbox-issues/issues#5740
4 Months Ago
Make scene tab naming consistent, fix window title showing wrong scene stuff
4 Months Ago
Stop us redocking scene views and stomping saved layout on the initial load, fixes Facepunch/sbox-issues#5673 (Scene views will now appear in the last place you had them, incl. popped out)
4 Months Ago
Vector3 optimization, use System.Numerics where possible
4 Months Ago
Fucked it
4 Months Ago
Add Graphics.Draw to stats Count material system stats in retail
4 Months Ago
ShaderGraph: add IsAttribute to Branch (from Louie)
4 Months Ago
Split out VR input into multiple files, delete Finger
4 Months Ago
Fix list reorder handle blocking control drag handlers (eg float drag), resolves Facepunch/sbox-issues#5806
4 Months Ago
VR: Calculate tracked object velocities VR: Call UpdateHaptics() on VR controller VR: Only offset for skeletal hand poses - not for raw /input/grip/pose data VR: Add Delta to DigitalInput - WasPressed works as intended, but isn't the same as a delta, so maybe this is helpful? VR: Might as well obsolete these while I'm here
4 Months Ago
Fix NREs when using CameraComponent before it OnAwake()s
4 Months Ago
Non-reference types aren't bindable so don't allow for PropertySheet.AddProperty, fix compiler settings not saving Facepunch/sbox-issues#5808
4 Months Ago
Revert "m_nInstanceStepRate not used anywhere get rid" This reverts commit 512a3827c2d47ee6976ca8b0dfe63cc448fe369d.
4 Months Ago
Add mutex and pray
4 Months Ago
Oops, DrawInstanced was needed !
4 Months Ago
This doesn't need to be DrawInstanced Fix loading ui textures not updating when they finish loading
4 Months Ago
Reset should probably use that local/world toggle too
4 Months Ago
Added toggle for displaying transforms in local/world space, resolves Facepunch/sbox-issues#5019
4 Months Ago
Whitelist AggregateException
4 Months Ago
m_nInstanceStepRate not used anywhere get rid c# managed vertexlayout, create layout automatically
4 Months Ago
Prevent renaming assets to something mental or illegal or empty (!), resolves Facepunch/sbox-issues#3500
4 Months Ago
Add Rename to scene hierarchy context menu, tidy the menu a bit
4 Months Ago
Shift + click to recursively expand treeview nodes, resolves Facepunch/sbox-issues#5642
4 Months Ago
Terrain: add flatten sculpt tool (https://files.facepunch.com/tony/1b1111b1/sbox-dev_bCkllHylC8.mp4)
4 Months Ago
Update how superluminal instrumentation works, avoid allocations, wrong names Don't render widgets that we can't see (!)
4 Months Ago
Remove BytePack.ISerializer from Connection for now - need to solve something first
4 Months Ago
Inspector properties: increase context-menu area beyond label text, let control handle copy/pasting to match what's displayed (eg pasting colors from hexcode), exclude quotation marks when copying
4 Months Ago
Add Graphics.CameraPosition
4 Months Ago
Make sure SceneCamera is not null in UpdateSceneCameraTransform
4 Months Ago
Fix warnings
4 Months Ago
BytePack.ISerializer implementation for Connection. Also make sure we clear Connection._mockConnections on ResetEnvironment because I think this dictionary would never clear otherwise. Remove long-time unused net_lerptime ConVar.
4 Months Ago
Remove publish types, fall back to asset
4 Months Ago
Move some types to asset
4 Months Ago
"display: none" the main menu when we're not using it
4 Months Ago
Trace direction is wrong way around
4 Months Ago
Panel background rendering optimizations
4 Months Ago
Do 'external changes detected' prompt for open prefabs too, refresh popup a bit