202,068 Commits over 4,171 Days - 2.02cph!
Fixed NPC spawn ratios to work correctly with the new types, and new "should spawn" tickbox
Third person melee weapon swing sounds
Humans changing age now recreate a new, age-appropriate view rather than just scaling up the child model
Tribe tracker now requests a new portrait if a unit's view gets set
Dumb code to get things working
Dungeon lighting prop wip
merge from jan_hapis_savas
Save++
Network++
Xmas event disabled
Fixed incorrect crafting failure notifications
Some more improvement to ai behaviour
SetDestination can ignore perception.
DSE should now skip considerations if all groups are empty.
Added stranger spawn to nospawns.
Pause the game when someone wants to join the tribe
Misc cleanup, UI
Fixed timestep defaults to 0.05
SkillVerb now returns the name of the skill if it doesn't have a verb
Entity component refactor to prevent initializing twice
Added GroupHeirarchy boilerplate
Show group rank in debug view
ProtoInclude PersistedGroupHierarchyData
Fix possibility to select dead targets
Better place for the character broadcast code
More work on ai behaviour.
Improved projectile leading calculation.
Re-added pity timer for projectile accuracy.
Thrown weapons should no longer unfulfill Possessions desires.
Possessions tidy up.
PlayerTribe.SpawnStranger no longer NREs when there are no spawn points in the zone
Other levels use new FOV method
New Time Since last birth consideration
Tweaked Breed goal scores to ensure it can actually occur
Made pregnancy notification medium severity so it has to be dismissed
WIP for AI inputs for playable characters.
Changed some baby settings:
Gestation period: now 1 (was 4)
Baby Days: now 2 (was 8)
Young Days: now 2 (was 15)