199,209 Commits over 4,140 Days - 2.00cph!
Decal & foliage displacement cleanup
Container registration tidy up.
Container now listens to desired target change and clears registrations if appropriate.
[D11] Fix for LootContainer trying to call steamworks when steam is disabled
Fixed unit view foliage displacement being turned off and not coming back on when culling group vis changed
Fixed randomised traits not respecting existing or compatability in tribe create
[D11] Increased sensitivity on Right Analogue Left/Right
Fixed terrain decals not showing up due to bad pooling
Made a few lights have longer LOD ranges for off-board visibility.
Bridge/cabin volumetrics.
Excluded some variations from decal standard shader; renamed to Before/Decal/Standard
MapDatabase now caches board map data the first time a map is loaded, reuses it from the cache the next time the map is loaded.
Server precaches all maps on bootup.
cherry picked map caching from server profiling branch
Updated crouch anims, moved some old anims to unused
[d11] bring all the xbox texture sizes in line with ps4
Crouch support, and updated transitions.
[D11] Fix for sprint toggling off as soon as the left stick is anywhere other than perfectly straight up
Crouch Idle Pistol Aim anim
[D11] Hopefully stop the build sticking building linux server
[D11][UI] Respawn screen controllable selecting and deleting sleeping bags is enabled
Added idle anim to controller
[D11] reduce pool sizes a bit temporarily to help with low memory. Simplify texture conversion script.
Updated Amplify Impostors to 0.9.2 (includes fixes to ASE node)
Added foliage animation/sway to impostors and shadows
[D11] [UI] Updated Radial Pie Menu textures, fixed bug with new Radial menu when selecting disabled actions. Added colour changes to new highlight outline in radial menu.
removed cmdHistory stuff as it wasn't even used.
NetworkLevels are now loading in properly again.
Fixed Assets/Scripts/Rendering/Impostors.meta
Cherry picked
28917 to main
Fixed the wall light fixture perf wastage.
Updated ASE to v1.5.6r4; adds fixes to 2018.3b event & shortcut handling
Entity view prefab processing updated to use new API, fixed Unit views not getting all their APs generated
Compatibility matrix tooltips (still cant work out the weird label cutoff tho)
Fixed update ragdoll button
Units handle their own prefabs instead of using the base def list, no longer enforce view per gender/age combo
Reimported unit views (should fix BEF-521)
UnitAges now UnitAgeGroups, various age related refactoring in preparation for supporting an age slider in char create
Fixed icon rendering on entities with isDynamic set
merge from cargo_ship_lighting
use new lighting on cargo ship
Attempted to copy matrix editor from Unity source but commented out for now because it's no better than our current one
compile fixes
rhib spawning and detatching
loot spawning
egression
merge into main
protocol++
Auto-balancing teams on join
Less banding on ghosts.
Inactive ghosts use pfx silhouette, but not an outline.
Middle ghost is first pick and you work outwards.
Fix a bug with character selection on reconnect