255,048 Commits over 3,990 Days - 2.66cph!
Added Trainer forehand upper body only anim
Added `Debug.Profile()`, moved sound loading to when each sound if first used.
Updated TENN forehand / backhand_stretch anims to stretch further
Warn when a packet can't be sent (debugging)
Fixed packets sometimes being dropped (dissapearing wall glitch)
Performance recording stuff
- Skills with other skill prerequisites are now handled and enforced before allowing a skill to be upgraded
Raycast both heightmap and normalmap after the terrain generation was complete (to support grass on terrain blended cliff meshes etc)
Audio channels are properly disposed when switching games.
- Fixed an error spamming when you have skills equipped
Fixed cliff mesh shading artifacts.
Cleanup & rock textures that don't repeat so terribly much.
server.ip should work again
Added damped spring class.
Metabolism rate hotfix (servers need to restart)
Removed unused wetness nomal map
fixed minor bug with the spear idle animation
Generated lootspawn recepies
▍▇▆▆▅▆ ▍▊▌▋▄ ▋▉▅ ▉▇▄▉▍▆ █▄▄▋▅▇▍▆▄▆ ( ▇▆▌▆▊ / ▉▇▆▍ / ▌▍▌▅ )
Connection tweak
Hammer non automatic, reduced delay
Reduced ore cook times
Increased shotgun damage
redid eoka animations so it works like the legacy eoka
added new sounds and special fx for eoka
eoka sounds like some japanese food.
Added TENN forehand & backhand dive anims
Removed smoothness workaround from water shader (no longer required)
Scene & missing paint icons.
Removed directional light from reflection probe bake
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)