255,046 Commits over 3,990 Days - 2.66cph!
Fixed not being able to connect to server after a failed join attempt
Fixed a crash with Player:ExitVehicle() being used in CPropVehicleDriveable::VPhysicsCollision
Fixed PhysicsCollide for vehicles not being triggered without a driver
Fixed bow breaking when no ammo
Lessened the effects of hunger/thirst - to avoid shock on it being enabled
added test_court max, to test gameplay modes on, working on test court texturing
Updated water to latest version
Server: Create a net_env if none exists (after loading a save)
Bandwidth graph is functional again.
FOR FUCK SAKE monster test level
- Added skill description text for the current skills
- Loads more skill UI work
Game update rates are smoother, for some reason FPS in the DevKit has doubled to ~1000 on my machine?
Added hide boots/pants/poncho/vest
Resized some oversized textures
Fixed EAC error when disconnecting before auth
Fixed radiation overlay
Re-enabled metabolism
Subtracted changeset 5907 (wrong branch)
Removed hacky dictionary lookup from ambience manager (use multiselect enum instead)
Allowed water decor rocks to spawn in riverbeds
Added clutter rocks to riverbeds and roads
Removed debug output from procedural river component
Renamed water topology type to ocean (water is now ocean, river and shore combined)
Added procedural river component (traces non-zero-level rivers down mountains, WIP)
Added river topology type
Games now work when running in the same process again.
Re-implemented pausing, resuming and resetting for games running in a separate process.
removed meshes materials folder
tweaked lighting and bloom levels in cloud city env to work with new unity 5b rc1
Tweaked dune and lake noise
Reduced terrain edge padding
[zombies] items disappear after awhile
Fixed admins not really being set as admins
Added rigged & roughly skinned head2 variant (no blends or lods)
Fixed NRE in FindClosestBone
Changed how positions are networked
Fixed NRE in PositionLerp
Updated native dlls
Fixed missing components on camera (bad merge?)
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
Allow developers to go third person too
report protocol++
Floor decal fix, making them darker in unity is a quick fix for now.
fixed the animal animations so they don't flicker as much when moving at certain speeds
tweaked animal animations so the foot placement matches better with movement speed.
fixed animalskin script to work with multi materials
Increased arrow speed, made it shitter against buildings (!)
Fixed metal halfheight block being 4 meters offset
Location based damage is back
Bone hit detection is more accurate
Disabled NPC metabolism (because something wasn't working there)
Added bone names to localization
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type