255,046 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Fixed not being able to connect to server after a failed join attempt
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10 Years Ago
Linux Build 519
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10 Years Ago
LinuxDS Build 304
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10 Years Ago
OSX Build 352
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10 Years Ago
Windows Build 290
10 Years Ago
Fixed a crash with Player:ExitVehicle() being used in CPropVehicleDriveable::VPhysicsCollision Fixed PhysicsCollide for vehicles not being triggered without a driver
10 Years Ago
Fixed bow breaking when no ammo Lessened the effects of hunger/thirst - to avoid shock on it being enabled
10 Years Ago
added test_court max, to test gameplay modes on, working on test court texturing
10 Years Ago
Updated water to latest version
10 Years Ago
Server: Create a net_env if none exists (after loading a save)
10 Years Ago
Bandwidth graph is functional again.
10 Years Ago
FOR FUCK SAKE monster test level
10 Years Ago
- Added skill description text for the current skills - Loads more skill UI work
10 Years Ago
Game update rates are smoother, for some reason FPS in the DevKit has doubled to ~1000 on my machine?
10 Years Ago
Added hide boots/pants/poncho/vest Resized some oversized textures
10 Years Ago
Item cost balances
10 Years Ago
Fixed EAC error when disconnecting before auth
10 Years Ago
Fixed radiation overlay Re-enabled metabolism
10 Years Ago
Merge from main
10 Years Ago
Subtracted changeset 5907 (wrong branch)
10 Years Ago
Removed hacky dictionary lookup from ambience manager (use multiselect enum instead)
10 Years Ago
Allowed water decor rocks to spawn in riverbeds Added clutter rocks to riverbeds and roads Removed debug output from procedural river component Renamed water topology type to ocean (water is now ocean, river and shore combined)
10 Years Ago
Fixed EAC not loading
10 Years Ago
Added procedural river component (traces non-zero-level rivers down mountains, WIP) Added river topology type
10 Years Ago
Games now work when running in the same process again.
10 Years Ago
Re-implemented pausing, resuming and resetting for games running in a separate process.
10 Years Ago
removed meshes materials folder
10 Years Ago
tweaked lighting and bloom levels in cloud city env to work with new unity 5b rc1
10 Years Ago
added temple max
10 Years Ago
Tweaked dune and lake noise Reduced terrain edge padding
10 Years Ago
[zombies] items disappear after awhile
10 Years Ago
Fixed admins not really being set as admins
10 Years Ago
Updated bootstrap
10 Years Ago
Added rigged & roughly skinned head2 variant (no blends or lods)
10 Years Ago
Fixed NRE in FindClosestBone Changed how positions are networked Fixed NRE in PositionLerp Updated native dlls Fixed missing components on camera (bad merge?)
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10 Years Ago
Linux Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build
10 Years Ago
Network fixes
10 Years Ago
[zombies] graphics for 3 ammo types, soldiers can only reload gun using appropriate ammo type
10 Years Ago
Buncha rocks & cliffs.
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10 Years Ago
OSX Build
10 Years Ago
Tweaks to sounds
10 Years Ago
Allow developers to go third person too report protocol++
10 Years Ago
Floor decal fix, making them darker in unity is a quick fix for now.
10 Years Ago
fixed the animal animations so they don't flicker as much when moving at certain speeds tweaked animal animations so the foot placement matches better with movement speed. fixed animalskin script to work with multi materials
10 Years Ago
Increased arrow speed, made it shitter against buildings (!)
10 Years Ago
Fixed metal halfheight block being 4 meters offset
10 Years Ago
Location based damage is back Bone hit detection is more accurate Disabled NPC metabolism (because something wasn't working there) Added bone names to localization
10 Years Ago
[zombies] soldiers picking up more of same type of ammo add it to stack, drop stack if picking up diff type