243,836 Commits over 3,898 Days - 2.61cph!
added some weapon specific jump animations; made some tweaks to the jumping animations (they should look smoother now and blend better between the states); tweaked prone/crawl animations
Updated player clothes source file
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
RoadVertex is now self updating.
Going Home
exported tweak naked legs mesh
Fixed deployment guides not changing colour properly
skinned LOD2 naked torso mesh
Reverted camera movement changes. Reset prefab to correct rotations and updated reset script to match. Updated Human Female prefabs.
Edited LOD2 torso to match seams of other LOD2 naked body parts
Catch NetworkInformationException and open http://support.microsoft.com/kb/2588507
Furnace menu is now ordered
Crafting Low Grade Fuel will give you 10x
Sulfur Ore is now smeltable
Fixed smelted ore not stacking properly
Updated metal plate torso icon
Free + Instant crafting for admins/editors
Fixed "Unpooled Part Name" when attacking animal
Fixed UI lag caused by UpdateGlobals Invoke
Started adding in procgen again.
Decoupled a roadsection and a roadsectionmesh
reupload of player_naked_torso_LOD2
Transform.FindChildRecursive is now case insensitive
Fixed wolf ragdoll not copying bones from parent
Fixed wolf ragdoll not copying blood effects from parent
Added basic highscore networking between players currently on the server.
Added temp voice chat loopback toggle.
Added missing voice chat textures.
Added basic highscore networking between players currently on the server.
Added temp voice chat loopback toggle.
Added missing voice chat textures.
Fixed wolf corpse being single hit harvest
Fixed wolf corpse not being made of Flesh
Added client.fov convar
Fixed floating above world for a frame when joining the game
checking in fixed LOD2 naked torso mesh with longer wrists
Torch wall mount meta files, my bad!
Stop co-routines when entity is network-destroyed
Adding the torch wall mounts with LODs, also tweaked the torch spec maps.
Random edits. Not entirely sure why I've changed ProjectSettings, but I guess I have...
Fixed direction that we move camera to be properly the camera forward and right vectors.
adjusted the position/rotation of some of the wm_ prefabs so they align with the player animations better
Human female scale and cleanup
Added human female assets
Renamed default.unity to GameTest.unity
Renamed default.unity to GameTest.unity
Simplified the input manager settings. Added a basic click n drag camera control.
DX11 is not friends with my laptop
Show which item it couldn't replace in Replace module
Reduced the amount of animals until we fix the perf
Added ai.tick
Added ai.move
More profilers
Added transitions to SmashBlox, and some convenience methods for coroutines.
Added transitions to SmashBlox, and some convenience methods for coroutines.
Tree cleanup. Human female scale adjustments and cleanup.
Added profiler samplers for AI behaviours
Made the sun more sunny and HDRy. Adjusted the lens dirt effect to compensate.
Added whitebox for my own experiments/tests. Also added Visual Studio for Unity.
fixed the timing on several of the weapon attack/deploy animations. Tweaked the animations for the torch;
Scene updates. Rexported trees. Switched to standard/native shaders until fog is fixed with SF.