243,836 Commits over 3,898 Days - 2.61cph!

10 Years Ago
added some weapon specific jump animations; made some tweaks to the jumping animations (they should look smoother now and blend better between the states); tweaked prone/crawl animations
10 Years Ago
Updated player clothes source file
10 Years Ago
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
10 Years Ago
RoadVertex is now self updating. Going Home
10 Years Ago
Organising scenes a bit.
10 Years Ago
exported tweak naked legs mesh
10 Years Ago
Fixed deployment guides not changing colour properly
10 Years Ago
skinned LOD2 naked torso mesh
10 Years Ago
Reverted camera movement changes. Reset prefab to correct rotations and updated reset script to match. Updated Human Female prefabs.
10 Years Ago
Edited LOD2 torso to match seams of other LOD2 naked body parts
10 Years Ago
Catch NetworkInformationException and open http://support.microsoft.com/kb/2588507
10 Years Ago
Furnace menu is now ordered Crafting Low Grade Fuel will give you 10x Sulfur Ore is now smeltable
10 Years Ago
Fixed smelted ore not stacking properly Updated metal plate torso icon
10 Years Ago
Free + Instant crafting for admins/editors
10 Years Ago
Fixed "Unpooled Part Name" when attacking animal
10 Years Ago
Fixed UI lag caused by UpdateGlobals Invoke
10 Years Ago
Started adding in procgen again. Decoupled a roadsection and a roadsectionmesh
10 Years Ago
reupload of player_naked_torso_LOD2
10 Years Ago
Transform.FindChildRecursive is now case insensitive Fixed wolf ragdoll not copying bones from parent Fixed wolf ragdoll not copying blood effects from parent
10 Years Ago
Added basic highscore networking between players currently on the server. Added temp voice chat loopback toggle. Added missing voice chat textures.
10 Years Ago
Added basic highscore networking between players currently on the server. Added temp voice chat loopback toggle. Added missing voice chat textures.
10 Years Ago
Fixed wolf corpse being single hit harvest Fixed wolf corpse not being made of Flesh
10 Years Ago
Added client.fov convar Fixed floating above world for a frame when joining the game
10 Years Ago
checking in fixed LOD2 naked torso mesh with longer wrists
10 Years Ago
Torch wall mount meta files, my bad!
10 Years Ago
Stop co-routines when entity is network-destroyed
10 Years Ago
Adding the torch wall mounts with LODs, also tweaked the torch spec maps.
10 Years Ago
[mazing] high scores
10 Years Ago
[mazing] high scores
10 Years Ago
Random edits. Not entirely sure why I've changed ProjectSettings, but I guess I have...
10 Years Ago
Fixed direction that we move camera to be properly the camera forward and right vectors.
10 Years Ago
adjusted the position/rotation of some of the wm_ prefabs so they align with the player animations better
10 Years Ago
Human female scale and cleanup
10 Years Ago
Added human female assets
10 Years Ago
Renamed default.unity to GameTest.unity
10 Years Ago
Renamed default.unity to GameTest.unity
10 Years Ago
Simplified the input manager settings. Added a basic click n drag camera control.
10 Years Ago
DX11 is not friends with my laptop
10 Years Ago
Show which item it couldn't replace in Replace module
10 Years Ago
Missing endsample
10 Years Ago
Reduced the amount of animals until we fix the perf Added ai.tick Added ai.move More profilers
10 Years Ago
Added transitions to SmashBlox, and some convenience methods for coroutines.
10 Years Ago
Added transitions to SmashBlox, and some convenience methods for coroutines.
10 Years Ago
Tree cleanup. Human female scale adjustments and cleanup.
10 Years Ago
Added profiler samplers for AI behaviours
10 Years Ago
Made the sun more sunny and HDRy. Adjusted the lens dirt effect to compensate.
10 Years Ago
Added whitebox for my own experiments/tests. Also added Visual Studio for Unity.
10 Years Ago
fixed the timing on several of the weapon attack/deploy animations. Tweaked the animations for the torch;
10 Years Ago
Missed a tree.
10 Years Ago
Scene updates. Rexported trees. Switched to standard/native shaders until fog is fixed with SF.