243,832 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Cleaned up Atm Blend and replaced BlendLUT in Main Camera prefab
10 Years Ago
Added Atmospheric Blending; superset of BlendLUT doing temporal conditions across multiple latitudes/biomes Fixed AM vector rendering code
10 Years Ago
Upgraded project to unity5b2
10 Years Ago
Completed P2P voice chat, needs testing in multiplayer to make sure it works. Also added experimental shoutcast radio streaming.
10 Years Ago
Completed P2P voice chat, needs testing in multiplayer to make sure it works. Also added experimental shoutcast radio streaming.
10 Years Ago
Additional shaders for clothing
10 Years Ago
Made sure all the fbx files are not importing any materials and they're using RustPlayerAvatar; set up the various parameters for the pistol/rock/torch anims
10 Years Ago
Adding basic tshirt. LODs done, still needs weights.
10 Years Ago
Fixed WaterUpdate NRE's (probably)
10 Years Ago
Demo playback volume can now be specified.
10 Years Ago
Demo playback volume can now be specified.
10 Years Ago
Demos can now record sound playback events.
10 Years Ago
Demos can now record sound playback events.
10 Years Ago
Adding models and textures for hazmat set. Still needs weights, but LOD are done.
10 Years Ago
checking in all the fbx files now (tested that everything works so far), in case i break something later on when i change the player anim controller.
10 Years Ago
Tweaked how much demos affect screen glow so that overlayed graphics have more of an effect.
10 Years Ago
Tweaked how much demos affect screen glow so that overlayed graphics have more of an effect.
10 Years Ago
Fixed an error when packing an image with an odd number of pixels, and removed some redundant methods.
10 Years Ago
Fixed an error when packing an image with an odd number of pixels, and removed some redundant methods.
10 Years Ago
Nuked some broken rock prefabs. Added new shader for fabrics (self illum and vertex color controller animation) wipppy wip wip
10 Years Ago
Tweaking camp assets.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added lives and score to the Breakout clone, started highscore viewing / entry stage.
10 Years Ago
Added lives and score to the Breakout clone, started highscore viewing / entry stage.
10 Years Ago
Worked out calculations for splines. Manage the components for caps and intersections. Generate meshes. Need to decide how to blend two different road types.
10 Years Ago
Client network connection will skip out if too much time has been spent processing packets Fixed water not having reflection/refraction Removed SetIKWeight references Profiling Stuff Fixed FakePhysics running clientside (perf)
10 Years Ago
Impala cleanup and scale fixes.
10 Years Ago
Missed two mats
10 Years Ago
Asset cleanup and rexporting with standardised scaling and other fixes
10 Years Ago
Fixed possible NRE in AIBody
10 Years Ago
Fixed shadow caster; was writing to camera depth Optimized some getcomponents in AM
10 Years Ago
Re exported impala at proper scale
10 Years Ago
UVs are still a little messed up but they'll do for now. Still way better than it was anyway. Still missing some calculations I need to work out based on road direction and segment direction being different.
10 Years Ago
Disbale error logging in editor (crash, freezing etc) Skinned meshes update their bounds on demand instead of every x seconds Fixed warning in PlayerInventoryAnimation because of missing ikWeight param Disabled Am auto register objects
10 Years Ago
Player spec map (fudged, workable)
10 Years Ago
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10 Years Ago
Set scene ambient to hemisphere (seems to fit better overall, especially since the terrain still uses legacy shaders)
10 Years Ago
Updated ore textures (this should really be done by an artist, but I think we might replace the meshes altogether?)
10 Years Ago
Labelled player animations with "PlayerAnimations" Made sure all player animations were using the RustPlayer avatar Made ikWeight use animation curves instead of calling SetIKWeight
10 Years Ago
Undone everything goosey did yesterday (fixes broken player animation, sorry dude)
10 Years Ago
Added a CSteamID extension function to format a SteamID, why isn't this in Steamworks already? Showing SteamID above heads to check they're working.
10 Years Ago
Added a CSteamID extension function to format a SteamID, why isn't this in Steamworks already? Showing SteamID above heads to check they're working.
10 Years Ago
Syncing SteamIDs for when voice chat needs them (these can be spoofed until I add steam authing on the server)
10 Years Ago
Syncing SteamIDs for when voice chat needs them (these can be spoofed until I add steam authing on the server)
10 Years Ago
Added Steamworks.NET, made SteamVoiceChat class for P2P Steam voice chat.
10 Years Ago
Added Steamworks.NET, made SteamVoiceChat class for P2P Steam voice chat.
10 Years Ago
Quick fix for lat-based atmospheric blend
10 Years Ago
added the torch and rock animations to the mecanim controller; adjusted the timings on some of the movements to lessen some of the "foot sliding" going on
10 Years Ago
Generating meshes. Got a new plan for intersections and end caps. UV's are still a slight pain in the fucking arse.