130,874 Commits over 4,232 Days - 1.29cph!

50 Days Ago
cherry pick query vis optimizations
50 Days Ago
neck_stuck_debug -> main
50 Days Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
50 Days Ago
merge from meta_shift/loot
50 Days Ago
recycler added to dome green card puzzle room
50 Days Ago
Fixed CoverImage uv issues when using textures instead of sprites
50 Days Ago
More mountable static props added (WIP). Rejigged floating walkway stairs collision to be more easibly ascendable from the water.
50 Days Ago
Switched out dropdown item type selector for a list with updated styling
50 Days Ago
Update: FilySystemBackend supports "dynamic" asset bundles - updated store overlay pages to use it Was able to succesfully load up Abyss store page, observed no stutters. Confirmed with memory profiler that abyss textures were loaded only on entering the page, but discovered that they remain afterwards despite unload (as they're still owned by asserscenes.bundle somehow) despite ui/store.bundle being unloaded. That'll be next. Tests: used both normal and bundle backends in editor and navigated to Abyss page. Built a debug client and navigated to Abyss page, took snapshots. Built Release client to see if stutters are present.
50 Days Ago
Atlases cleanup, fixes
50 Days Ago
Don't keep count of processed transforms, they no longer vary. Reset pendingTransforms to avoid domain reload issues.
50 Days Ago
Restored missing assets on exhibit decor pack and floorpaper pages
50 Days Ago
merge from meta_shift
50 Days Ago
meta_shift/loot -> meta_shift
50 Days Ago
merge from burst_1_8_25/determinism - brings erosion determinism and some jobified heightmap/topology sampling determinism
50 Days Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
50 Days Ago
water treatment plant puzzle update s2p
50 Days Ago
updated trainyard puzzle s2p
50 Days Ago
powered_water_purifier_pickup_fix -> main
50 Days Ago
Fixed not being able to pickup the powered water purifier even when its empty
50 Days Ago
Fixed jungle building skin sprite atlas not referencing the right folder
50 Days Ago
Fixed bad merge on UI_Settings.cs
50 Days Ago
merge from main
50 Days Ago
browser_scroll_bug_fix -> main
50 Days Ago
sewer branch puzzle update s2p
50 Days Ago
Some more changes to try and get browser scrollview to work properly
50 Days Ago
Bugfix: fix UI_Takeover overriding with null values Tests: ran in editor
50 Days Ago
merge from main
50 Days Ago
merge from menu_warmup_fixes
50 Days Ago
merge from main
50 Days Ago
powerplant puzzle update
50 Days Ago
Store DLC tab ref fixes
50 Days Ago
Compressed some ui assets, fixed some refs
50 Days Ago
Fixed some texture refs not using sprites
50 Days Ago
Rebase on /main
50 Days Ago
Fixed soundtrack dlc page still referencing some assets
50 Days Ago
updated silo puzzle, adding blueprint fragment spawner - will revisit as this puzzle setup is strange s2p
50 Days Ago
military tunnel advance fragment spawner military tunnel puzzle should now ignore players above ground pausing the reset
50 Days Ago
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50 Days Ago
Removed mipmap on more store stuff
50 Days Ago
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50 Days Ago
launch site puzzle advanced fragment spawn added advanced blueprint fragment pickup entity s2p
50 Days Ago
Flags can now be raised and lowered. Initial animation controller, states, transitions, params.
50 Days Ago
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50 Days Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
50 Days Ago
harbor_2 puzzle update
50 Days Ago
harbor_1 puzzle update