162,139 Commits over 4,597 Days - 1.47cph!

44 Days Ago
Fix destroyed elevator floor causing NRE in ElevatorStatic.Save()
44 Days Ago
Moved radtown loot crate even further away from the window to prevent cheating
44 Days Ago
Moved loot crate in trainyard powergrid loot room and blocked off windows and railings with plywood and collider blockers
44 Days Ago
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44 Days Ago
merge from fix_crash_uploader_release -> main
44 Days Ago
Fix crashes from previous updates being uploaded despite not having the sentry tags written - don't upload old crashes (if we made it past bootstrap but didn't write a crash marker) - still upload crashes that never made it to bootstrap (since this is before crash marker could be written) - tag crashes that didn't make it to bootstrap as "bootstrap crashes" so we can see what crashes happened really early - if we find a bunch of crashes happening before bootstrap we will find a way to include the actual changeset (since we don't read changeset until we get to bootstrap)
44 Days Ago
fix mortar desync when reconnecting/entering network range
44 Days Ago
Harbor 1 reenabled HLOD
44 Days Ago
Boarded up gaps that you could shoot through into the loot room in Harbor 1
44 Days Ago
Boarded up all windows that allowed for looking into and shooting into the loot room in Harbor 2
44 Days Ago
sheep sound volume tweaks
44 Days Ago
switch biofuel generator sound classes so its active loops are occluded
44 Days Ago
remake model renaming
44 Days Ago
Merge: from poolanalyzer_validatepooledlist - 4 bugfixes for invalid object recycling Tests: booted unity editor, no errors. booted to craggy
44 Days Ago
updates to 3p setup following merge from main Removed the SprintController from the entity - with the hold type gone its guard never passes, sprint pose stayed at 1 on the right arm and hid everything the anim subsystem was doing. Added an Aiming bool plus IdleAim/AttackAim on the 3p_nailgun_aim clips that were sitting unused in the FBX, one handed to match the rest of the weapon, and pointed the subsystem's AimingParameter at it.
44 Days Ago
Update: PoolAnalyzer now stop from assigning PooledList to List fields in ProtoBufs - fixed errors found in our code - release bin from 9bf2cc09 This causes recycling back to wrong pool(List) once protobuf is done with the object Tests: unit tests + editor compiles
44 Days Ago
2 more attributes
44 Days Ago
44 Days Ago
Fix attempting to transfer water sources between rooms (sinks)
44 Days Ago
remove dolly preview
44 Days Ago
Moved things into standalone prefabs.
44 Days Ago
add step height to crabs so they dont glitch up cliffs and things add another batched raycast to the crabs for obstacle avoidance so they dont glitch into walls add crabs/jellyfish swarm scripts to budgeted queue fix crabs glitchy leg speeds (i think) replace jellyfish water checks with a batched version
44 Days Ago
Halloween Wallpapers - texture update
44 Days Ago
If fake steam ids are off when using the multiplayer unity editor display a popup telling us that it needs to be enabled
44 Days Ago
multiplayer_editor_steam_fix -> main
44 Days Ago
merge from Plague_Hazmat
44 Days Ago
- re-added settings for viewmodel prefab
44 Days Ago
Stripping viewmodel arms from v rig export
44 Days Ago
merge from sv_console_terminal_fix
44 Days Ago
Make livestock match the player speed when being led, avoid annoying lead breaks / having to wait for them all the time
44 Days Ago
Fix floating animals, improve idle performance
44 Days Ago
Sheepwool settings adjusted to minimise LOD popping. and changed sheepfur lod shader type and settings to help minimise LOD popping
44 Days Ago
Reduced the number of shadow map samples during the blocker search and added an early out for fragments with no blockers to avoid the PCF loop
44 Days Ago
Added destroy sounds to sandbag barricades
44 Days Ago
merge from main
44 Days Ago
merge from biofuel branch with stirring idle anim update
44 Days Ago
Added some open fence gates to ranch and large barn so you can get to and from the vendor better
Rin
44 Days Ago
merge from sandbagbarricade_monument_fix
44 Days Ago
fix frog long first jump fix pooled frog stuck in dead animation
44 Days Ago
merge from main
44 Days Ago
stirrer position fix
44 Days Ago
Fix one more case of incorrect pool usage
44 Days Ago
frog size x1.2
44 Days Ago
reduce critter health 200 -> 60(frogs) - 100(rabbits) turtles unchanged, they have a shell
44 Days Ago
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
44 Days Ago
merge from skinviewer_ladderhatches
44 Days Ago
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44 Days Ago
Added all ladder hatches to the skin viewer
44 Days Ago
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
44 Days Ago
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots