193,651 Commits over 4,079 Days - 1.98cph!

5 Days Ago
Fix modded and hapis vending machines only allowing one user to interact with them at a time
5 Days Ago
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)
5 Days Ago
Scale all damage types rather than bothering with an index
5 Days Ago
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5 Days Ago
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6 Days Ago
Add engine_no_focus_sleep to blocked convar list Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients
6 Days Ago
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6 Days Ago
merge from 120739
6 Days Ago
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6 Days Ago
cherrypicking 120722 120723 120725 120736
6 Days Ago
merge from main
6 Days Ago
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6 Days Ago
New autoturret test to cover a recent exploit
6 Days Ago
Compile fix
6 Days Ago
Compile error
6 Days Ago
Cleanup
6 Days Ago
merge from main
6 Days Ago
Route Boomerang catch code through modelstate - like it always should've been
7 Days Ago
Updated RPCFactory
7 Days Ago
merge from main
7 Days Ago
merge from ziggurat_bleedfix
7 Days Ago
merge from computer_station_chat
7 Days Ago
merge from isfullyads_nre_fix
7 Days Ago
merge from fix_crocs_dying_at_jungle_pond
7 Days Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
7 Days Ago
Generation fixes
7 Days Ago
Allow sending sync vars to specific players Correct send info from client -> server
7 Days Ago
Bugfix: ContinuousProfiler now atomically updates it's write indices - internal fix in ServerProfiler.Core, based on e39afb43 - Removed now-unhelpful echeck for right mark type at the start of main thread perf stream (all cases confirmed legal now) After soaking it for 15 minutes total, only main thread export gets lost in the binary sauce. Hopefully last bug. Tests: soaked 3 times on craggy, only hit unexpected mark type on main thread
7 Days Ago
Turn packing off by default (this is so the server can send packets to different endpoints, eg player x, or y)
7 Days Ago
wrong material on bamboo kit
7 Days Ago
View model camera animations for tools and items
7 Days Ago
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7 Days Ago
Protobuf support for sync vars
7 Days Ago
Throw error if too many sync vars are defined
7 Days Ago
Developer logging and disconnect/kick for incorrect replications on both client/server
7 Days Ago
Some fixes for client authoritative queue packing
7 Days Ago
bamboo lod fixes
7 Days Ago
Seperate client and server packing queues due to listen servers messing everything up Client now uses packed sending Cleanup
7 Days Ago
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7 Days Ago
Server: Fix error message about missing `InstancedDebugDraw` script
7 Days Ago
merge from building_los_fix
7 Days Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
7 Days Ago
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7 Days Ago
Deployable with no alternative checks fallback to the old behaviour Proper kill switch using a replicated convar Compile fixes
7 Days Ago
Merge from indirect_lighting_fixes
7 Days Ago
Merge from parent
7 Days Ago
Bug Fix: Switching between different held items no longer changes the ambient lighting. Also fixed an issue with ambient lighting being darker than it should have been when inside camera-based environment volumes