254,980 Commits over 3,990 Days - 2.66cph!
Added an actual modifier for horse dung scale instead of using digestion boost, will let us tweak it without impacting player boosts
Added to bread
Improved Asset Browser search, now space delineated and has subtractive filter. Resolves Facepunch/sbox-issues#7696
https://files.facepunch.com/CarsonKompon/2025/February/20_17-02-LinenTermite.mp4
Fix mesh component not rebuilding after undo
Horses poop faster with the digestion boost modifier
Tweaked apple world model collider so they don't roll too much when dropped on the ground
Changed some grading values
Buff bandit scrap exchange
Fixed NRE on beeswarm validate target
Added horse modifiers support
Added horse gallop speed mod, added to apples
deleted bromeliad_d_billboard_spec
Setup honey consumable values
cookingv2 -> crafting_update
Send Network Update on gene change
Added gene modifier to chicken pie
Added better genes modifier, giving a chance to get better genes when planting a seed
Implement point_worldtext (CS:GO version)
Added new features to point_worldtext
"Start Hidden" spawnflag
"Rainbow" keyvalue
* SetEnabled, Enable, Disable, Toggle inputs
* SetText/SetMessage, SetTextSize, SetColor, SetRainbow inputs
Minor cleanups
fix cirrus fog, try to improve weather transition lerping
WIP building out motion editor
merge from item_ownership -> crafting_update
Fix PaintTileTool being offset by a few tiles for non 1:1 spritesheets. Resolves #30
- Fix BeeSwarmAi disable convar
- Ensure Bee Swarms can get to sleeping players
Crossbow pickup gives you the crossbow, up starting ammo
Apply D3D11 hack to fix IndirectDrawIndexedArgs.startInstance to Metal and OpenGL as well. Actually, the hack is now enabled for all renderers except Vulkan.
Build killfeed entries thru code, show icons for headshots
Killfeed suicide icon
Killfeed explosion icon
bee grenade viewmodel
- anim updates
- improved transition in animator
- tweaked model position in viewmodel prefab
Swap some weapon icons for consistency/readability
Health/armour pickup sfx
Don't spatialise our pickup sounds
merge from crafting_update
Update ownership phrase of corpses
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
Update metal detector phrase
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible
Enabled on pumpkin pie for now
merge from main -> item_ownership
Subgraph outputs can be re-ordered based on the order of the list as well as a "Priority" property to override. Part of Facepunch/sbox-issues#7687
Priority value on IParameterNodes influence the order that inputs are created on Subgraph Nodes. Resolves Facepunch/sbox-issues#7687
merge from fix_runtime_profiling_container_url -> main
Fix runtime profiler not running when using the new upload container convars
- required the SAS token convar to be set even if it was using the container upload method
FGD: Allow `bool` and `boolean` to be interchangeable
HDR override for FOG colors from 20th anniversary
Requires networking changes, so not currently active
Added logic_eventlistener(_itemequip)
Serverside only entities, FGD included
Merge x64 exclusive changes for compile fix
Merge: from main
Tests: none, no conflicts
Add Explosion.SpawnEffect
Give all explosions scorchmark decals, triplanar mapping
Add cleardecals cmd
Reduced normal intensity of mossy wood floor. Added WIP bespoke bamboo stairs to ziggurat. Committing missing mauritia meta. Replaced missing prefab links from zigg scene.