202,563 Commits over 4,171 Days - 2.02cph!

Yesterday
Merge from parent
Yesterday
More/Backup
Yesterday
update deep_sea/portals
Yesterday
merge from naval_update -> deep_sea
Yesterday
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
Yesterday
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
Yesterday
Backup
Yesterday
merge from ui_mipmap_fixes
Yesterday
Tagged more item icons to use the UI mipmap group
Yesterday
Null check just in case
Yesterday
Fixed mannequin losing its skins
2 Days Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
2 Days Ago
LR and AK can be heard from 500 meters away
2 Days Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
2 Days Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
2 Days Ago
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
2 Days Ago
Added LODs and COL for farm barge kiosk
2 Days Ago
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
2 Days Ago
cineamtic textures for clothing_mannequin and wall cabinet
2 Days Ago
Fixed server crashes to do with Gonarch NPC Fixed StudioMDL crashes due to $maxverts Restore default FindUseEntity behavior Fixed CBaseFileSystem::ReadLine not working for workshop files Minor VPK support changes from CS:GO Fixed addon dependencies not showing due to regressive Pull Request Change ents.CreateClientRope slack param to work better Make ents.CreateClientRope despawn if any of its entities are removed
2 Days Ago
merge from decor_lighting_dlc
2 Days Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
2 Days Ago
merge compile error fixes to naval update
2 Days Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
2 Days Ago
Fix server restart warning NRE
2 Days Ago
merge from deep_sea/portals -> deep_sea
2 Days Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
2 Days Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
2 Days Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
2 Days Ago
Fix not being able to place barricades on train tracks when near/in a monument
2 Days Ago
Force mannequin to always use male body type
2 Days Ago
Move portal teleport code into DeepSeaManager.Portals.cs
2 Days Ago
Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal
2 Days Ago
Get portals enter & exit at the "same position" instead of always spawning player in the center - switch to creating portals with different rotations instead of different sizes so we can easily adjust the enter & exit position for portals via localPosition - ensure entiites enter & exit portals at the same relative position (enter north side, exit north side) - adjust the position of the portal when entering and exiting
2 Days Ago
adjusted mannequin collider so it cant put it's arms through walls
2 Days Ago
fix uppercase mannequin prefab paths
2 Days Ago
Disable more burst attributes for place entities offshore
2 Days Ago
merge compile error fixes to aux
2 Days Ago
Update: UsePlayerUpdateJobs 1/2 - for blocking-water parented players, store empty WaterInfo instead of garbage - Expanded TestWaterFactorsConsistency unit test to detect this case Not marking as bugfix as I couldn't cause any bugs by hacking code. Makes BasePlayer.GetWaterFactors consistent with BasePlayer.WaterFactor Tests: ran unit tests
2 Days Ago
merge from decor_lighting_dlc
2 Days Ago
fix compile error
2 Days Ago
merge from decor_lighting_dlc
2 Days Ago
Mannequin can be deployed on tugboat
2 Days Ago
Fix mannequin inventory swapping and dropping issues
2 Days Ago
Fluo ceiling light deploy volume tweaks
2 Days Ago
Force disable HLOD while Indirect Instancing is enabled
2 Days Ago
merge compile error fix straight to Aux to test
2 Days Ago
Floating city / casino progress and medical bay dressing progress
2 Days Ago
Static beach parasol prefabs
2 Days Ago
Improvised walkways / merged all floor meshes and setup temporary colliders