193,651 Commits over 4,079 Days - 1.98cph!
changed f1 grenade to use specular material setup instead of standard
Confusion dart: reverses movement controls and swaps jump/crouch.
merge from laserdetector_fixes
Fixed detection not working when deployed on foundations and frames
merge from bloodunfuckery
merge from vm_cam_convar_removal
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Added a rotating platform you can deploy items on, rotates 180 degrees when powered
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merge from item_take_split_fix
merge from hatch_water_volume_fix
merge from jungle_transport
Modular cars and push bikes now spawn in jungle biome
Change detail metallic map to better match the blend2x mode paradigm
merge from shelf_smallbox_fix
merge from quick_craft_broken_ingredient_fix
merge from tables_recipe_list_improvements
merge from npc_conversation_mid_air
merge from high_external_stone_wall_workshop_fix
merge from cargoship_model_fix
merge from jungle_building_skin_shadows_fix
merge from excavator_ladder_clipping_fix
merge from kayak_boogie_flowspeed_rebalance
merge from indirect_lighting_fixes
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merge from boomrang_damage_fix_again
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Merge from fuel_latency_fix
Merge from modelviewer_build_fix
Merge from LiquidWeapon_nre_fix
Merge from shark_blood_fix
Merge from skeleton_missing_warnings
Merge from autoturret_aimoffset_nre
Merge from skull_rock_resource_fix
Handle AsyncGPUReadback data in a job, remove unused grid class
Guide shader ASE experiments.
Removed old old test framework
merge from laserdetector_fixes
merge from bounds_handles
merge from battery_chargeleft_fix
merge from keycard_color_fix
merge from tc_antigrief_fix