254,979 Commits over 3,990 Days - 2.66cph!

5 Hours Ago
Fix message service not sending properly
5 Hours Ago
Update services Fixed achievement popup not playing Listen for account changes and update, should fix having to restart to detect new orgs, or being deleted from org
5 Hours Ago
crafting_update -> Aux2
5 Hours Ago
Removed debug log when setting the duration of a Timer Switch
5 Hours Ago
main -> boomerang
5 Hours Ago
bees -> crafting_update
5 Hours Ago
Tag projectiles, explosions, damage with the instigating playerId so dead/respawned players can still get their kills Spawn tripmines on host Trigger IPlayerEvent.OnSuicide in all cases
5 Hours Ago
edited tiger ledge attack anim
5 Hours Ago
Greatly extended natural beehive hitbox
5 Hours Ago
TreeEntity addition now properly supports poolable entities
5 Hours Ago
Add JsonPointer (RFC 6901) implementation and tests Add RFC 6902 compliant JSON diffing / patch generation Use JsonNode instad of JsonDocument in pointer Add ApplyPatch functionality Generate roundtrip tests Add Test Generator for GameObject hierarchies Remove Copy & Move operations I can't make it work there are extremely rare edge cases for enormous diffs (thousands of objects and operations). The code to support these edge cases was becoming more and more unhinged and illegible. Can still tackle it later if we really need it. Add tests for LCS Work around .net runtime bug in Json.DeepEquals dotnet/runtime/issues/112769 Clone/Move attempt 2 Move optimization still fails for very large diffs -> disable for now Cleanup some debug code
5 Hours Ago
Increased bee network tick. Will look at bringing this back down before release
5 Hours Ago
Fixed bee swarm particle rendering ending up culled in players view
5 Hours Ago
Api Update Fix error getting reviews
6 Hours Ago
Fixed up crossbow hand placement / world scale
6 Hours Ago
BaseWeapon.StartingAmmo can be used with `UsesClips` for weapons we want to grant extra ammo to on pickup
6 Hours Ago
tool for checking if other components are consuming trigger events for any TriggerBase in prefabs
6 Hours Ago
Add wins stat
6 Hours Ago
Update to zigg stair bamboo, made it single instead of double width and optimised geo count (still WIP)
6 Hours Ago
Make baked light complexity only count indexed lights Update shaders
6 Hours Ago
jungle ruins S2P
6 Hours Ago
jungle ruins overgrowth pass with strangler figs
6 Hours Ago
Tweak the gluon gun's damage (30 -> 7.5), and reduced initial starting ammo (80 -> 50)
6 Hours Ago
merge from crafting_update
6 Hours Ago
merge from cookingv2
6 Hours Ago
Added comfort modifier, gives some level of comfort away from fire Applied to the chocolate bar
Per-weapon stats
Today
merge from terrain_ignore_grid
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
Sync ammo (first step) Add PlayerData.AddStat, host-only method that is RPC'd to the player Record simple kills and deaths stats Don't need this - it already exists
Today
Update: Name a couple magic constants Tests: none, trivial change
Today
Clean: rogue newline Tests: trivial change
Today
Update: TerrainCollision.GetIgnore(Span...) now uses the ignore grid broadphase Tests: ran new unit tests that go through this path
Today
Small changes + clipping
Today
Update: new unit tests for GamePhysics.HandleIgnoreCollisions - Also removed an unnecessary branch Tests: ran the new unit tests
Today
Api fix
Today
just split the coarse query grid to have a Check and CheckJob function to call from burst and managed contexts respectively (not as cool as the previous solution, but doesn't rely on compiler shenanigans)
Today
Merge from armor_slots
Today
Refactor protection getting
Today
Art Progress
Today
merge from main
Today
Send protobuf when user is added/removed from org, so we can reload the orgs in editor Review cleanup Reviews api
Today
Fix player preview hover display stats
Today
Left in debug line oops Make damage event flow more explicit with correct damage values, keep DamageInfo on server Network tripmine explosions! GameManager.OnDeath safety Damage types should be tags
Today
merge from garage_door_fixes_2
Today
fixed parenting issue with door controllers on ClosedCollider io parent
Today
re-calcing clamped io line bounds when a line is added, not OnEnable as it can't be relied on for positioning
Today
Added Bee Grenade Final Viewmodel Added Bee Grenade Textures and Setup Materials
Today
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Today
Resolve CloudAssetProvider paths when compiling archive on client