158,577 Commits over 4,566 Days - 1.45cph!

7 Years Ago
IOEntity liquid basics for fuel tanker module. Still need to handle movement.
7 Years Ago
fix normal on front bumper
7 Years Ago
More static water catcher fixes, fixed version in compound prefab
7 Years Ago
Fixed static water catcher not using correct loot panel
7 Years Ago
Tidy up supported passes on terrain shader a bit more
7 Years Ago
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7 Years Ago
Default the history server list to sort by last played (descending)
7 Years Ago
tweak engine module collision
7 Years Ago
Rename ContainerIOEntity Menu_Occpued to Menu_Occupied. Rename StorageContainer Menu_Occpued to Menu_Occupied.
7 Years Ago
Merge from farming2
7 Years Ago
Ignore gravity check for connection exiting a powered pump Fixed a case when autofilling liquids would do an incorrect height check
7 Years Ago
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7 Years Ago
Merge from Main->Vehicles
7 Years Ago
Enabled forward pass on Terrain, Foliage and FoliageBillboard shaders
7 Years Ago
Replaced LightLOD on fireflies
7 Years Ago
Merge from main
7 Years Ago
Untoggled shadows in firefly prefab
7 Years Ago
Changed shadow cascade settings to default main
7 Years Ago
Engine item refresh
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
merge from farming2
7 Years Ago
Death chance balance
7 Years Ago
Balance
7 Years Ago
[D11] [UI] Temporarily disabled player inspect screen. Added support for stat name translations in player inspect screen.
7 Years Ago
[D11][Gameplay][#3920] Player auto-sprint input small fixes
7 Years Ago
[D11] - T2369 - Texel Inconsistencies - Fix - Upped resolution on appropriate maps
7 Years Ago
[D11] - T2368 - Some Viewmodels are Low Quality - Fix - Updated Materials from FP branch.
7 Years Ago
Remade twig/wood/stone tier ramps to conform to new metrics
7 Years Ago
fixed chassis attachment, tweak colliders fixed engine conditional
7 Years Ago
[D11][UI][#3941] fixed hierarchy issue in ingame options
7 Years Ago
Fixing the BuildOptions for the linux64 debug build.
7 Years Ago
NRE fix
7 Years Ago
[D11] Removed collider from Underwater Plane in Ocean prefab
7 Years Ago
merge from farming2
7 Years Ago
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7 Years Ago
Fix direct connections from water source to sprinkler (regression introduced today)
7 Years Ago
Anti-roll reduced to 15%
7 Years Ago
Steering bias adjustments per chassis type. Enabled anti-roll forces and set to to 20%.
7 Years Ago
Increase water per splash from sprinklers from 20 -> 30
7 Years Ago
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7 Years Ago
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7 Years Ago
Subtract bumper collider change
7 Years Ago
Move Bumper_Back_A_COL to be a child of Engine_Panel_Back_COL so it'll get disabled with the other back parts
7 Years Ago
Make conditional setting more efficient, only set if things have changed from last time
7 Years Ago
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7 Years Ago
Change collider conditionals to work the same way as SetActive does on standard GameObject conditionals