155,848 Commits over 4,536 Days - 1.43cph!

5 Months Ago
Merge from workbench_upgrades
5 Months Ago
Merge from test_fixes
5 Months Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
5 Months Ago
changed bowless crossbow steamid to 10492
5 Months Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
5 Months Ago
merge from weapon_refresh_salvaged_cleaver
5 Months Ago
merge from main
5 Months Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
5 Months Ago
manifest, fixing industrial garage doors not skinning
5 Months Ago
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5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
5 Months Ago
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5 Months Ago
merge from batteringramhead_health_fix
5 Months Ago
Fixed battering ram head not showing its health
5 Months Ago
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5 Months Ago
Increase prototype fail chance to 25%
5 Months Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
5 Months Ago
Industrial Storage - final textures, icons
5 Months Ago
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5 Months Ago
Fix TryGetAgent not returning false when agent fails to be added
5 Months Ago
Fixing player male legs skinning
5 Months Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
5 Months Ago
merge rust_relay_server -> main
5 Months Ago
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5 Months Ago
merge main -> rust_relay_server
5 Months Ago
tweaked relay server restart method
5 Months Ago
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5 Months Ago
Merge from workbench_upgrades
5 Months Ago
Upgrade items initial inventory sounds
5 Months Ago
Adding military idle animation set
5 Months Ago
merge from fields_mismatch_cleanup
5 Months Ago
missing nonserialized attribute
5 Months Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
5 Months Ago
field dump ignores struct types that aren't serializable (false-positive)
5 Months Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
5 Months Ago
exported updated 3p ak47 and rock run anims
5 Months Ago
Merge from main
5 Months Ago
merge rust_relay_server -> main
5 Months Ago
merge main -> rust_relay_server
5 Months Ago
made AttemptRestart a little bit more robust
5 Months Ago
merge from automated_testing
5 Months Ago
Test list
5 Months Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
5 Months Ago
merge main -> rust_relay_server
5 Months Ago
ensure sendThread can start up if disabled from start
5 Months Ago
better property mismatch logging