155,856 Commits over 4,536 Days - 1.43cph!
Fixed players being able to access TC through the vending machine
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merge from main -> fix_dynamic_occlusion_pausing
merge from fix_hover_loot_attachments -> main
merge from fix_privaddfriend_vis
add usedistance range check
Fix hover looting multiple attachments inside a gun only moving the first one because it was toggling all item info panels which cancelled the other pending loot actions
merge from workshop_emission_intensity
Add ColourEx method for getting HDR intensity of a colour.
Fix Workshop resetting HDR intensity, add back HDR after colour picker(s)
merge from fix_cui_drabble_nre -> main
Merge PR #83 to fix draggable UI causing NRE on panels that can be disabled
merge from fix_forceaddtoteam -> main
Fix forceaddtoteam not working if you weren't already in a team and not working if the target was already in a team
WIP on supporting emission intensity in workshop, fix emission toggle in workshop with intensity not 0
merge from fix_itemcontainer_take_leak -> main
Industrial Large Furnace - updated model, textures
Updated manifest and localization
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
Fix smoke grenade manager returns driving me crazy
transformchanged_cleanup -> main
Support food on corpses again
Save a few pennies in SmokeGrenadeManager::Move
main -> vendingmachine_ui_refresh
transformchanged_cleanup -> main
- Only check if food in transform changed override for dropped entity
- Only check if smoke in transform changed override for smoke grenades
Salvaged Icepick inventory sounds and weapon audio polish
merge from mortar_prototype
Cleanup transform changed:
- Only do checks on positional network update
- Only do smoke grenade checks for smoke grenades
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
- Deselect support
- Format changes
- Lil pop anim when the search opens up
- Dont create a tooltip if text field is empty
- Add icon and placeholder text colouring support to input fields
added a little low wall to the penthouse greybox separating kitchen/living
removed collision from broken glass decal as it causes issues walking over
moved some mesh decals up in radtown, radtown S2P
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Merge from workbench_upgrades
industrial electric furnace
- reduced AO to 512
io workbench visual point setup
industrial electric furnace
- game model
- updated prefabs
- Added stand in textures
- Setup IO on off states in prefab
- Added off and glass material
Some setup on io.table.deployed
industrial electric furnace
- rename material to on state
main -> vendingmachine_ui_refresh
server_browser_row_fix -> main
Fix server browser only showing 4 entries until you scroll or change the page
Removed example charms from accessory manager
Fixed broken materials in backpacks and parental advisory charms
Re-cached viewmodel textures, fixing the NRE
Resized backpack texture sizes
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.