200,020 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Added shopfronts to swamp cabins Added candles and dressing props
7 Years Ago
Progress backup
7 Years Ago
Fixes to moving away from fire AI. Clearing allowed items lists in stranger spawning.
7 Years Ago
more foley sfx
7 Years Ago
HUD / UI work
7 Years Ago
Nav file errors now properly display the actual error by name, not error ID Fixed nav file error 4 (out of date) being displayed when the nav file is in fact up to date.
7 Years Ago
Some refactoring and prep for replays. Designed and added replay file protobuf with Replay, ReplayHeader and ReplayPlayer definitions.
7 Years Ago
more replay groundwork
7 Years Ago
Swamp_c dressing progress
7 Years Ago
removing unused file
7 Years Ago
Replay, ReplayHeader, ReplayPlayer serialization.
7 Years Ago
added Protocol.Replays wip replay creation + recording.
7 Years Ago
7 Years Ago
update battle UI player health bar tweaked emote bubble speech position
7 Years Ago
Optimized LOD distances on various props
7 Years Ago
Progress
7 Years Ago
fixed menu canvas sorting added hideable caanvas to battle unit frames
7 Years Ago
added Squad.GenerateFromTeam. wip initial replay loading hack test - replay file loaded, teams restored, positioned. Forced replay mode to true so I don't wipe the test replay while I'm testing.
7 Years Ago
Interactions, interaction events, interaction HUD elements
7 Years Ago
Optimizations
7 Years Ago
UnitFrame stat bar cleanup, contextual display for stamina and energy Entity.Ownable uses slots Settlement level progress is displayed as screen space widget Various UI
7 Years Ago
update to 2018.2 switched textmeshpro to the packaged version
7 Years Ago
added GameSettings.IsReplay, now used in game init instead of test hardcoded value. Merged from main.
7 Years Ago
more
7 Years Ago
Potential Tree MRE fix
7 Years Ago
you are here marker always displays ontop of team markers
7 Years Ago
latest
7 Years Ago
GroupMember and GroupNeeds components ignore non-player controlled entities
7 Years Ago
Added harvesting sticks to woodcutter module. Made some fixes to stockpiling AI that should allow people to stockpile sticks. Rat raid now has more rats. Added Rat Meat item that has less nutritional value than normal meat. Leaving group now uses actual mood value instead of base.
7 Years Ago
Build fix
7 Years Ago
Added coverage query ability to specify radius in world space Fixed incorrect visibility for team labels
7 Years Ago
Fixed recurrent GC alloc in AO2
7 Years Ago
fixed more UI raycast sorting issue adding logo error highlight at the career creation screen adding fade animation to UI panel
7 Years Ago
update career logo creation UI sorted model for the logo by category....for ease of maintenance...
7 Years Ago
Updated Rust.FileSystem to be in line with Rust.World
7 Years Ago
AI data save
7 Years Ago
merge from main
7 Years Ago
Unity 2018.2.0
7 Years Ago
AI Action sound support WIP
7 Years Ago
Disabled proto cmd caching for now. Replay debug functions. Removed squad debug spam.
7 Years Ago
More fixes to cutwooding AI
7 Years Ago
Added Only Fight If Attacked bool to Combat Component. Deer and Goats should only have a chance to fight if you attacked them.
7 Years Ago
started refactoring/cleaning up replay hack test
7 Years Ago
NavMesh places support in Lua Added CNavArea.GetPlace() = string Added CNavArea.SetPlace( string ) = bool
7 Years Ago
Adjusted LOD distances Added light LOD scripts to light sources Removed excess foliage Tweaked swamp topology
7 Years Ago
added local player ID to replay header. local games now support any local player ID instead of defaulting to 0.
7 Years Ago
added SharedShutdown() to GameInstance, runs on client and server. replay filename generation
7 Years Ago
Fix compile error TTT GetClassHints change
7 Years Ago
Interactions are now serialized, need testing.
7 Years Ago
Raised wooden walkways to prevent water splashing effects when walking