reporust_rebootcancel

134,885 Commits over 4,324 Days - 1.30cph!

3 Years Ago
Allow emoji's in the pre colon portion of the string when using add2
3 Years Ago
Renamed :torch: to :light:
3 Years Ago
Fix autocomplete NRE when highlighting an option and updating the text input
3 Years Ago
:sunglasses: is now :cool: to prevent clash with existing sunglasses item Some asset renames
3 Years Ago
Update dance emoji, 37% more style Added :scientist: emoji
3 Years Ago
Merge from worldmodelupdates -> worldmodels Code support for different dropped item models based on stack size
3 Years Ago
Fix instanced entities (wooden boxes) that only show inside network range not showing after server restart
3 Years Ago
Enable instancing for locker & TC
3 Years Ago
Don't bother storing Rust+ info in nexus if Rust+ is disabled
3 Years Ago
Network++ up to 2500 to avoid conflicts on aux2
3 Years Ago
Garage door uses normal rendering in network range
3 Years Ago
Implement disposing / cleanup of instanced rendering when leaving server ConVar.Mesh.quality will scale instanced rendering LODs too
3 Years Ago
Slow burning atlas. Converted all to TGA because f that PNG alpha noise.
3 Years Ago
Cleanup GlobalNetworkHandler
3 Years Ago
Fix blue deploy guide not showing for instanced prefabs Assign the runtime created MeshRenderConfig to InstancedMeshFilter so we can grab it from the PrefabAttribute
3 Years Ago
Manually set "globalBuildingBlock" for all building block prefabs
3 Years Ago
Remove magic "is BuildingBlock"
3 Years Ago
Eliminated a couple more functions
3 Years Ago
Convert sleeping bag and bed
3 Years Ago
Change `global_rendering` convar into a command line argument `--use-normal-rendering` Block planter box material changing behind `-use-normal-rendering` instead of the runtime toggle of instanced rendering
3 Years Ago
Flame stuff WIP
3 Years Ago
Fix minimum distance for first LOD in RendererLOD being 1m allowing you to see through walls when close up (set to 0m for instanced rendering)
3 Years Ago
Converted conditional model prefabs
3 Years Ago
Fix prefab converter missing conditional models for building blocks (mainly foundation walls)
3 Years Ago
Furnace lit material
3 Years Ago
Fix ConstructionPlaceholder renderers not being removed
3 Years Ago
Merge from main
3 Years Ago
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
3 Years Ago
exported oiljack arm after mesh edits and set up anim controller
3 Years Ago
More.
3 Years Ago
Fire flipbook files.
3 Years Ago
Provide connection protocol to remaining nexus redirects Updated FP.Nexus to reflect port field changes Moving repeated bits into NexusUtil
3 Years Ago
test mesh for turret
3 Years Ago
Network++ (isolating staging in case we cherry pick the previous changes with protocol 2400 to release)
3 Years Ago
Merge from save239
3 Years Ago
Network++
3 Years Ago
CodeGen
3 Years Ago
merge from ping_sfx_slider
3 Years Ago
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3 Years Ago
Merge from hackweek-chat-emoji
3 Years Ago
Speculative changes to prevent RustEmojiLibrary NRE's
3 Years Ago
Pumpjack FBX update
3 Years Ago
Revert 84733 due to unresolved issues with some physics situations like stacked items
3 Years Ago
LookAtWeaponRack UI cleanup
3 Years Ago
pumpjack mesh update
3 Years Ago
Simplified and cleaned up some placement effect stuff
3 Years Ago
Pumpjack materials update
3 Years Ago
Merge from main
3 Years Ago
merge from patrolheli_water_fixes
3 Years Ago
merge from nvg_drone_fix