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134,128 Commits over 4,293 Days - 1.30cph!

4 Years Ago
More south of river area.
4 Years Ago
River bank improvements & surroundings
4 Years Ago
player animator transition state test
4 Years Ago
player idle to zipline transition anim
4 Years Ago
South of river finalization WIP
4 Years Ago
More improvements for rail terrain adjustment
4 Years Ago
Made the custom normals point up on a wider portion of the gravel on track
4 Years Ago
Better rail terrain adjustment
4 Years Ago
More severe punishment when road / rail overlap (to avoid overlap along extended sections while still allowing short crossings)
4 Years Ago
Fixed several things spawning partially on rails
4 Years Ago
Compile fix
4 Years Ago
Merge from powerline_ziplines
4 Years Ago
Add a hidden option to PowerLineConnectionHelper that allows powerline platforms to connect power lines to non platform pylons
4 Years Ago
Fixed decals switching back to the default decal after being pooled
4 Years Ago
Don't allow spraying until deploy animation finishes
4 Years Ago
Fixed train coupling flag conflicting with engine starting flag. Plus changes to the coupling visuals prefabs.
4 Years Ago
Remove unneeded bools
4 Years Ago
Remove more duplicated powerline scripts
4 Years Ago
Reapply spray LODs (subtract 69570)
4 Years Ago
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4 Years Ago
Fix for mesh decals not being able to used instanced SH when rendered with command buffers.
4 Years Ago
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4 Years Ago
Material tweaks and color correction
4 Years Ago
Stables environment volumes and lighting tweaks Added environment volumes to fishing villages Scene2prefab
4 Years Ago
4 Years Ago
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4 Years Ago
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4 Years Ago
More mid finalization progress
4 Years Ago
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4 Years Ago
4 Years Ago
made adjustments to levels 3 and 5 and updated collision mesh Added landing pad on level 3 and better visualisation for the duck that's necessary to compensate for the collision on the pylon so it's no longer an invisible wall
4 Years Ago
Color corrected excavator and diesel engine LOD textures
4 Years Ago
Excavator scene2prefab
4 Years Ago
Almost fully finalized mid area
4 Years Ago
prefab/movement tweaks
4 Years Ago
Testing out easing the player into position on the zipline instead of snapping into place (looks ok in first person but a bit rough in third)
4 Years Ago
Automatic coupling when train cars collide
4 Years Ago
Tweaking settings updates the water live.
4 Years Ago
TrainCar.Collision class formatting to match the others
4 Years Ago
Coupled/uncouple visual difference on the client. Sync the flags.
4 Years Ago
Functional uncoupling interaction