reporust_rebootcancel

133,130 Commits over 4,293 Days - 1.29cph!

6 Years Ago
[D11] Proper fix for LR spatial/spread swap issue
6 Years Ago
Fixed material swizzle on stone ramps LOD1
6 Years Ago
Fixed external wall and external gate (stone) UVs
6 Years Ago
[D11] Add time to demo metrics snapshots
6 Years Ago
Blood/liquid vfx improvement WIP. Some file cleanup.
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
6 Years Ago
[D11] Flips L+R channels in voice capture plugin for voice chat headset routing.
6 Years Ago
[D11] Remove missing script from a bunch of particle effects
6 Years Ago
[D11] [UI] Whats New UI updated to only trigger once per application session. Removed mip maps from UI Icon sprites.
6 Years Ago
Fixed ladder placement on construction
6 Years Ago
Fixed large wooden box been placed at impossible angles
6 Years Ago
Spinners no longer can be stacked + deployed on
6 Years Ago
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6 Years Ago
Fixed triangle ladder hatch gibs errors
6 Years Ago
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6 Years Ago
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6 Years Ago
[Audio] Stopped templates from looking for removed mixer channels, all channels set to 'none' as channels should be set by sound classes.
6 Years Ago
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
6 Years Ago
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6 Years Ago
fixed female_asian hairset set to use wrong dyeset, rebalanced hair to look a bit more realistic and reflect light better, especially blondes and auburns
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Adds null check to xb1 headset mixer
6 Years Ago
[D11] Adds null check to xb1 headset mixer
6 Years Ago
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6 Years Ago
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6 Years Ago
better looking gibs for wood and stone floor blocks
6 Years Ago
fixed a material assignment in toptier landing prefabs
6 Years Ago
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6 Years Ago
Show the Rust+ option on the main menu
6 Years Ago
fixed orientation of triangle roof greybox pieces as triangle blocks pivot isnt center
6 Years Ago
Roof conditional pieces (greybox quality) + prefabs
6 Years Ago
[D11][UI] Fixed Death location not been set.
6 Years Ago
Phrases
6 Years Ago
[D11] Removed popups for full servers, to lay ground work for automatic queues.
6 Years Ago
[d11][4257] {PS4/XB1} Placing any deployable item breaks the player's camera and causes Null Reference exceptions, causes performance drop Put in an addition case which I wasn't aware of when I was testing it.
6 Years Ago
[D11] [UI] Fixed raise foundation translation issue.
6 Years Ago
merge from sav193
6 Years Ago
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6 Years Ago
Fixed some oilrig NPC spawn positions
6 Years Ago
save++ network++
6 Years Ago
merge from building_blocks_2020
6 Years Ago
Hooked up damage renderer on scrap transport helicopter and hot air balloon
6 Years Ago
Fix issue where hitting the horn on a car with multiple drivers seats would play multiple horns
6 Years Ago
Abstract the damage material management into a new component: DamageRenderer Added a DamageRenderer slot to vehicles, implemented it on minicopter, rhib, motorboat
6 Years Ago
Revert ConfigureVehicleSubsteps changes as it didn't fix the physics issues.
6 Years Ago
Adjust steering lerp value
6 Years Ago
Refactored steering, should now be easier to make small adjustments