reporust_rebootcancel

108,629 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Skinned Mesh Collision more accurate alternative to sphere/hitboxes
10 Years Ago
We already have this dll in plugins - I'm guessing it's causing our compile to break
10 Years Ago
improved some deer animations; added a new attack animation
10 Years Ago
Added Behave 2.3.3
10 Years Ago
Fixed being able to pick up and re-use shot rifle bullets Dropped items without world models use the burlap sack Added FakePhysics - for server-friendly physics Added smoke to bolt rifle attack Fixed effects not adhering to particle system length
10 Years Ago
Don't open a menu if it has 0 options Furnace deployable, fully functional Deployables share building block guide material system Fixed stuff not cooking (Count module) Fixed Replace action not always working Deployables show placement validity properly again
10 Years Ago
Added Metal Ore item Added Metal Fragments item Added Sulfur Ore item
10 Years Ago
Poison now has an effect on health Poison heals itself slowly over time Metabolism notices UI (wip) Network all metabolism data
10 Years Ago
Fixed gravity influence on AI being almost zero Fixed WolfController throwing NRE's on the dedicated server Made FollowTag use the entity lose distance as chase distance Updated AI test scene
10 Years Ago
Disabling this code until Andre can make it stop throwing NRE's
10 Years Ago
Cleaned up layer tags (removing old UI layers) Added component for doing simple curve based animation of the local position of objects Campfire light bounces about Can't place campfires on campfires (using Deployed layer) Updated camera to render Deployed layer Added Deployed layer to collision_setup prefab
10 Years Ago
Fixed campfire + wood not creating charcoal Fixed ItemConditional_Chance not working as intended
10 Years Ago
tweaked deer attack animations; added a new flinch animation
10 Years Ago
Updated wolf prefab (if everything works correctly nothing should change on the public servers)
10 Years Ago
Unity keeps modifying this file
10 Years Ago
Added wander behaviour and added it to the wolf idle state Made danger / obstacle / target info serializable for easy debugging Updated AI test scene
10 Years Ago
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10 Years Ago
Tweaked AI controllers Added a factor to maintain the forward direction to the context map decision Tweaked follow behaviours Split AI obstacle and entity mask Made AI entity visiblity check faster and safer Updated AI test scene
10 Years Ago
Fixed potential error when turning into ragdoll
10 Years Ago
improved some deer animations ( attack / flinch / idle ); added a new eating grass animation
10 Years Ago
Cave scene updates and sounds
10 Years Ago
Fixed a tree branch, and added AM to arctic camera.
10 Years Ago
Deleted old cave scene
10 Years Ago
Commiting Terrain
10 Years Ago
Biomesarctic.
10 Years Ago
More cave scene and waterfall updates
10 Years Ago
Refactored all the things Added hacky but working wolf AI to the AI test scene
10 Years Ago
Fixed viewmodels casting shadows
10 Years Ago
Updated phrases
10 Years Ago
Updated items from admin site
10 Years Ago
Added feet variable for AI to step over stairs and on foundations (TODO: IK?) Refactored and tweaked some AI calculations Updated AI test scene
10 Years Ago
Destroy corpses a bit sooner, at least until we get some kind of ragdoll freezing
10 Years Ago
Fixed corpse not saving properly
10 Years Ago
Go home, grass_puff_1_.tga
10 Years Ago
Few missing files.
10 Years Ago
Scene stuff for Bill, and started some impact effects.
10 Years Ago
Scene updates
10 Years Ago
Update metabolism and inventory seperately Send changed player state in an atomic invoke instead of checking for dirty Run metabolism much slower when asleep
10 Years Ago
Hide players when they're dead
10 Years Ago
Updated protocol #
10 Years Ago
Ragdolls now inherit their parents bone positions properly Added Transform.GetAllChildren Chanegd BasePlayer.worldmodel to BasePlayer.playerModel Added BaseEntity.model - should only be used clientside Removed shitty looking wireframe effect from build guide Added Model component - which serves out the right bones for ragdolls Added Ragdoll component - which handles copying bones from models Removed BoneStringPooler - this is done in the Model component now
10 Years Ago
Refactoring Added wolf prototype to AI test scene
10 Years Ago
boltrifle world model fixed bow worldmodel (it's still fucked, but less obviously) Fixed bone name pooling (again!)
10 Years Ago
LUT for the northern tundra.
10 Years Ago
improved the deer idle/walk animation; Added an attack animation and flinch anim
10 Years Ago
Fixed not being able to place walls on the edge of foundations
10 Years Ago
Tiny wolf fur tweak, mushroom prefabs, fixed cliff shader detail textures.
10 Years Ago
Fixed serverside compile errorz
10 Years Ago
Don't pool an empty string Cleaned up how bone names get string pooled Added player.ChatMessage( str ) Failed building block placements will return an error in chat (temp debug)
10 Years Ago
Minor tweaks & fixes