reporust_rebootcancel

153,398 Commits over 4,536 Days - 1.41cph!

7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
[D11] + Manifest updated for new prefab
7 Years Ago
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7 Years Ago
[D11] + Replaced missing helicopter in Airfield
7 Years Ago
Added sprinkler gibs model
7 Years Ago
Cleanup
7 Years Ago
Adjusted physics code re playtest feedback, setting up vehicles to: - Come to rest naturally at initial spawn - Continue rolling freely if driver bails out while the vehicle is moving at significant speed - Keep still, apply "handbrake" if driver exits while relatively stationary
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Storage module now drops contents on death
7 Years Ago
Fixed dev tools/menu blur using delta time and not unscaled delta time (fixes blur staying on while demo is in slow motion)
7 Years Ago
Can now call cinematic_play with the same animation that is currently playing and it will revert to frame 0 of the animation Fixed cinematic_play defaulting to a massive speed if no speed variable was provided
7 Years Ago
Save map markers in PlayerState so they don't get erased when you get killed (while offline)
7 Years Ago
Updated vehicle lift icon as well
7 Years Ago
Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)
7 Years Ago
Icon positioning adjustments
7 Years Ago
Commit generated LootSpawn junk so we don't have clutter in our Plastic added items list
7 Years Ago
Missing proto file
7 Years Ago
Add support to the item icon slot UI for more than just showing container slots. Now showing vehicle module and chassis info in UI slots.
7 Years Ago
Fix label disappearing from item info panels at some window sizes
7 Years Ago
Fix CLIENT compile
7 Years Ago
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7 Years Ago
Updated icons for all chassis and modules
7 Years Ago
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7 Years Ago
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7 Years Ago
Merge from hdrp/hdrp-7.2.0
7 Years Ago
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7 Years Ago
Fixed SG shaders
7 Years Ago
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7 Years Ago
Fixes and Improvements
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Updated some prefabs and materials Switched physical sky and camera + phys lux values (testing)
7 Years Ago
skin approval
7 Years Ago
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7 Years Ago
[D11] Define Fix
7 Years Ago
[D11] Z fighting on train tracks at the harbor
7 Years Ago
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7 Years Ago
[D11] Optimised Fire rocket explosion particles.
7 Years Ago
[D11] Z fighting fix again
7 Years Ago
Added sprinkler model and materials
7 Years Ago
[D11] Replaced ItemFootstepSound with extend class ItemModWearableFootwear
7 Years Ago
Increased potato grow time, but lowered optimal condition values. Some initial potato consumable stats: lowered hyrdration benefit, restores health more slowly.
7 Years Ago
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7 Years Ago
Removed hardiness bonus from plant properties as it's no longer needed. Fixed a bug with value remapping breaking some optimal condition calcs.
7 Years Ago
redo of rock_wall_gravel mesh (used for cave ladders)
7 Years Ago
[D11] + Increase in bandit_town SLOD distance