reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

9 Years Ago
A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)
9 Years Ago
Made ragdoll movement non jittery
9 Years Ago
Truck polish and optimization
9 Years Ago
Added a new junkpile containing the wrecked truck Manifest
9 Years Ago
Truck variants LODs/COL/Prefabs
9 Years Ago
Truck wreck models/LODs/COL/Prefab
9 Years Ago
cherrypicking truck variants
9 Years Ago
Crossbow lod optimisation Prefab fixes folder cleanup
9 Years Ago
merge from main
9 Years Ago
Don't add the skinned mesh colliders to the local player
9 Years Ago
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
9 Years Ago
Removed collider and rigidbody from the player_preview prefab
9 Years Ago
Merge from main
9 Years Ago
decaying corpse flies no longer visible at night increased view distance of hat/riot helmet/pumpkin removed cloth cost from wood armor plants grow faster in sunlight, even faster under ceiling lights
9 Years Ago
Subtracting changeset 18195
9 Years Ago
Baseline (backup checkin)
9 Years Ago
Cleaning
9 Years Ago
Fixed allocation leak in Proto.CopyTo
9 Years Ago
Fixed allocation in eyes.FrameUpdate Fixed allocation in Network.Client.Cycle Fixed HUD not showing in editor Fixed allocation in SendClientTick Fixed allocation in BuildInputState
9 Years Ago
Added truck variants
9 Years Ago
Fixed DepthOfFieldFocusPoint.Evaluate allocation
9 Years Ago
Fixed puzzle barge door placement RUST 1512 Scene2Prefab Harbor_1
9 Years Ago
Stop using LayerMask.GetMask!
9 Years Ago
Fixed allocations in UIHUD
9 Years Ago
Fixed small allocation in TemporalAntiAliasing.OnRenderImage
9 Years Ago
ifdef'd TonemappingColorGrading OnGUI (allocations)
9 Years Ago
9 Years Ago
Server fix
9 Years Ago
Sleeping bag fix
9 Years Ago
VariableReference gone
9 Years Ago
Pickup/drop notice optimization
9 Years Ago
Optimized Vitals updating (allocations)
9 Years Ago
Adjusting junkpile depth
9 Years Ago
Removed usage of FilledImageVariable (gc)
9 Years Ago
Removed usage of TextVariable (gc)
9 Years Ago
Adding new junkpiles to the spawntable
9 Years Ago
updated manifest
9 Years Ago
NRE fixes
9 Years Ago
More junkpile variations
9 Years Ago
Input in Update
9 Years Ago
Profiling
9 Years Ago
Fixed profiler leak in SoundOcclusion Fixed profiler leain in Sound.Play Fixed profiler leak in AmbienceEmitter.GetBaseSound Removed some garbage from effect message receiving
9 Years Ago
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling Remove old FMOD crash prevention recycle delay on Sounds
9 Years Ago
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
9 Years Ago
RPC optimization
9 Years Ago
Scene2Prefab
9 Years Ago
Bunker room layer fixes
9 Years Ago
Fixes
9 Years Ago
Log warning when component on pooled prefab was destroyed
9 Years Ago
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled Fixed mysterious "smoke_2" prefab warnings being logged