reporust_rebootcancel

158,391 Commits over 4,566 Days - 1.45cph!

11 Days Ago
3-solver mixed-BC setup on plague hazmat for testing
11 Days Ago
debug tooling-
11 Days Ago
fix rabbits animation transition from interested to startled fix jellyfish prefab name being "crabs"
11 Days Ago
Cleanup unused frog assets
11 Days Ago
rust 13th balloons - updated crate clumped balloon texture - updated material - updated mixed clump icon
11 Days Ago
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11 Days Ago
Merge from gamemode_clans_restrictions
11 Days Ago
Merge from gamemode_clans_restrictions
11 Days Ago
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
11 Days Ago
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11 Days Ago
menu_alloc_fix -> main
11 Days Ago
Scrap king A atlas
11 Days Ago
More changelog cleanup
11 Days Ago
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11 Days Ago
Merge from main
11 Days Ago
Fix invisible renderers after toggling BRG
11 Days Ago
Stop UI_Hero_Twitch drops allocating 60B/s whilst the menu is open
11 Days Ago
Fix client join resetting server convars (like gamemode settings) to defaults when running C+S
11 Days Ago
Fix tropical3 terrain ref
11 Days Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
11 Days Ago
Undo snuck in files
11 Days Ago
Give live and old layers seperate visibility values (fixes fade applying to new tatto ink in live painting)
11 Days Ago
Cleanup softcore and hardcore changelogs
11 Days Ago
rust 13th birthday cake - lods added - prefabs updated
12 Days Ago
exported 3p attach anims for grenade, smoke grenade, flare, crackers and beancan grenade
12 Days Ago
Min fade value so even brand new tattoos are slightly transparent
12 Days Ago
Updated skinviewer nailgun to use the rigged VM
12 Days Ago
- added updated seagull model, textures and materials
12 Days Ago
Updating warhead garage door rig and open mesh
12 Days Ago
first pass, experimenting
12 Days Ago
merge from weapon_refresh_nailgun - updated viewmodel and workshopsource model
12 Days Ago
updated nailgun workshopsource model
12 Days Ago
Make wind shaders SRP batcher compatible
12 Days Ago
Updated default view so it's not your bare ass
12 Days Ago
Fix possible race condition when reordering pre_culled_mask
12 Days Ago
Adding new cow and sheep turn 180 animations
12 Days Ago
Make leading still the default interaction before petting
12 Days Ago
Merge: from main
12 Days Ago
merge from MiltunsBlockers
12 Days Ago
merge from TraincarSFX
12 Days Ago
merge from 3p_cleaver_resize
12 Days Ago
merge from Item2FunCraftingMenu
12 Days Ago
Fix animals not attacking players standing next to vehicles
12 Days Ago
merge from Livestock_animals
12 Days Ago
Cherrypick 168240 dungeon_fixes
12 Days Ago
merge from dungeon_fixes
12 Days Ago
Updating nailgun viewmodel rig with correct model
12 Days Ago
Restored tropical3 terrain
12 Days Ago
Root motion fix up on jump down anims
12 Days Ago
Remove HeightSlope slope only used by map rendering saves ~11MB, more in deepsea Use normals instead of slope for map rendering