reporust_rebootcancel

128,622 Commits over 4,140 Days - 1.29cph!

12 Months Ago
Named all skins and changed phrase token
12 Months Ago
▊▌▄ ▄▆▉▊▋▊▅▆▇▍▇ ▌▉▉▍▅▍▆▇ █▉▌▊ ▋█▌█ ▊▇▅█▊▍▌▄▊▋ ▆▄▊▊ ▄▇▉▆▆▊ ▄▆ █▊ ▇▇█▉▆▊▌ (▅▍▅ ▉▍▆▉ ▊▍▋ ▉▆ ▇▋▆▊ ▋▉█▅▉▅ ▅██▌█▅, ▇▉▇▌▄ ▍▅▄▉▅▅▅▄▉▇▍?) ▉▍▄ ▍▄▊▋▍▋▉▆▍▋▋ ▄▄▋█▇▇▇▊ ▅▇▊ ▆▄ ▉▇▇ ▅▍▌▆▍█▋▉▄ ▊▌▇▅ ▉▊▅▆▌▄▅▇▉▆▄ ▉▌▋ ▋▇▌▊▅▉▇█▇ ▅█▋▊▆▆█
12 Months Ago
Prevent wolves getting permanently accustomed to fire when they survive a fight with a player that used fired on them, that's because new players encountering those wolves may get confused when they get bitten despite the holding a torch
12 Months Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
12 Months Ago
Serialize state tags instead of hardcoding them, partial port of the code FSM to the new UI
12 Months Ago
Update: StringView - prefer ctor overloads instead of default args Saves a couple branches in some scenarios. - Also expanded tests to cover all ctors and arg ranges Tests: Ran new unit tests and checked server browser
12 Months Ago
Fixed floating wallpaper world model in first person view Icons test
12 Months Ago
- ██▉ ▇▊▉▄▋▊ ▆▇ ▅█▅▆▉▅▍▌▌▆ ▇▄▌▄█▌▉▊ ▄▊▆ ▍▆▌▊▆▉ ▇▆ ▄▋▅▋▌▇ ▌▅▉▉ ▅▊▊ ▄▋ ▄█▋▆▅▊ █▅ ▉▉▅ ▆▆▇▊▇ ▊▊▊▋ - █▆▆ ▍▋▊ ▋▄ ▄▍▄▉▌▉▋▆▉ ▇▅▉▉▊▉▆▋▅▉▌ ▌▆█▍ ▍▆▇▌▅ ▋▉█▍█▅ ▊█ ▉▇▋ ▉█▌▇▉▅▅▋ ▋▄▆▊▅ ▍▅▌█▅▊▊▅ - ▍▄▋ ▋▊▉▅▉▌ ▌▅ ▌▌▆▇█▅ █▌▅▉▅▅ ▉▍▇ ▄▇▆▆▇ ▍▊▉▊▇▄▉▌▉ ▄▆▌▅▄▌▆▊
12 Months Ago
Clean: Updating the docs of StringView to compare against Memory Turns out I missed System.memory during my initial research, which serves a very similar purpose. Sadly, it doesn't cover all our use cases, so we still need StringView - I've mentioned these shortcomings in the xml doc. Tests: none, trivial change
12 Months Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
12 Months Ago
Fixed problem with blue viper material
12 Months Ago
Merge from main
12 Months Ago
Update: Finalizing StringView - StringView's constructor now follow's Span form (source, start, len) instead of (source, start, end). Fixed updated unit tests. - Reimplemented CompareIgnoreCase via EqualityComparer<T> instead of IEqualityComparer<T> as per MS recommendation. - Annotated every public method with xml docs Test: ran unit tests - all green. Checked ServerBrowser - still good.
12 Months Ago
test commit
12 Months Ago
Updated industrial.ceiling.lamp.compact textures and material
12 Months Ago
Enable read/write on legacy wood pile importer
12 Months Ago
Update: Expanding HashEquality test for StringView To confirm that the required interface is implemented correctly and gets invoked. Tests: Ran the updated unit test
12 Months Ago
Adding wallpaper skins for retro, royal, polka dots, clouds, geometric
12 Months Ago
Allow loading fsm scriptable objects into the runtime fsm component
12 Months Ago
Merge: from main Tests: built all modes. Server Browser still works
12 Months Ago
Update: Reimplement tag support in server browser Fixes the break I left when running the experiment with StringView Tests: Clicked through server browser's various filter options
12 Months Ago
World Update 2 -> Legacy Woodpile
12 Months Ago
▇▉▊ ▉█▍▍▆▆▆█ ▄▍▅ ▇▋▌▆▅ █▊▋█▇█▅▊▋ ▅▆▋▄▄▉██ ▌▅ ▋▌▇▆▊▋▊▉▊ ▋▌▍▍█▄▉▇▊ ▄▆▅▇ ▇ ▅▄▍▉▇▍▇▊▍▌ ▊▉ ▆▄▇▄▋
12 Months Ago
Improve fsm editor UX, create new states next to currently selected ones, link them, and select the new one
12 Months Ago
Clean up serialized data containing fields that don't exist anymore
12 Months Ago
Generate code and manifest
12 Months Ago
World Update 2 -> Aux2
12 Months Ago
Merge from main
12 Months Ago
Added prevent build volumes to buoys and divesites
12 Months Ago
Divesite underwater check
12 Months Ago
Add fsm UI support for tag transitions, complete transitions, start states and link states
12 Months Ago
divesite fixes
12 Months Ago
Wallpaper viewmodel deploy animation when deploying
12 Months Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
12 Months Ago
merge from main
12 Months Ago
Buildfix: Reimplement deleted overload call from last CL Also reduced number of hashset allocations when tags are empty. Tests: Went to server browser to check Nexuses
12 Months Ago
Merge: from main Tests: Built all modes
12 Months Ago
Fixed lift entity getting orphaned if elevator block is destroyed
12 Months Ago
fixed triangle left wall uvs being flipped some precision uv fixes
12 Months Ago
Merge from main
12 Months Ago
removed splat set nodes from coastal cliffs
12 Months Ago
merge from smart_alarm_error_message_fix
12 Months Ago
merge from BikeSpeedo
12 Months Ago
merge from item_pooling
12 Months Ago
merge from hitinfo_pooling
12 Months Ago
Merge from world_update_2
12 Months Ago
Compile fixes
12 Months Ago
merge from fix_cached_browser_query_parallel
12 Months Ago
Forgot to commit lake A
12 Months Ago
Merge from world_update_2