reporust_rebootcancel

128,627 Commits over 4,140 Days - 1.29cph!

12 Months Ago
Merge from world_update_2
12 Months Ago
Compile fixes
12 Months Ago
merge from fix_cached_browser_query_parallel
12 Months Ago
Forgot to commit lake A
12 Months Ago
Merge from world_update_2
12 Months Ago
S2P all lakes and oases
12 Months Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
12 Months Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
12 Months Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
12 Months Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
12 Months Ago
Fixed being unable to drink from lakes and oases
12 Months Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
12 Months Ago
Merge main -> TrainDecouplingImprovements
12 Months Ago
Merge from main/Wellipets Hat
12 Months Ago
Merge from main
12 Months Ago
Merge from truck_junkpile_terrain_fix
12 Months Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
12 Months Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
12 Months Ago
Parent merge
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
█▊▍▉▍ ▊▉▊▋ ▋██▍▇▊_▊▆█▉▋_▉▋▅
12 Months Ago
█▄▉'▅ ▄▍▊ ▊█▄▄▌▊ ▇▆▇▇▅ █▄▆ ▆▌▇▆▊ ▉▋▋▉█ █▋ ▍█▋ ▊▆▍▅ ▍▋ ▊▉▇ ▄▅▋▋▊▊ ▄▆▋▋▅ ▆▆▌██▍ ▌▍▉▉▅▊ ▍▉▊▅▆ ▇▄█▊▆▍▅ █▋▄ ▄▌█▆▄▆▆ ▉█▇█▊ ▄▍▊▄▌▍▉▌▅▍▉ ▋▌ ▋▆▉▍▆▋▄ ▊▌▋▄▅▆▄▇ ▊▄ ▆▋▋▊ ▍▉▍▆ ▅▆ ▌▍▌▄▇▊█▇ ▄▋▉▅▊█▄▅ ▅▊ ▌▊▌ ▆▅▄▋▋▍ ▆▋▊▉▋
12 Months Ago
Raised HAB floor collider to the height of the highest plank
12 Months Ago
- Switched HAB from Continuous Dynamic to Continuous Speculative - Changed cassette tape world item material from Generic to Dropped Item
12 Months Ago
12 Months Ago
Allow changing state and transition classes, currently breaks when undo
12 Months Ago
Allow state renaming
12 Months Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
12 Months Ago
Prevent duplication state connections, add method to deep copy a fsm
12 Months Ago
Allow fsm transition editing in the new UI
12 Months Ago
Add WIP fsm editor
12 Months Ago
▌▄▌▍▆▍ ▍▉▉ ▅▇▅▅▌▉▇▆▇▌ ▋▄▇▋▍▌▅▌▌ ▅▆▊▅ ▅▇▄▊▌▌▌█▉ ▅▌▌▋▍▄ ▇▇█▌▆▋
12 Months Ago
Script tests
12 Months Ago
▉▅▍ ▄█▊ ▇▄▍▉▄ ▆▊▊▊▆▋▇▋▇▅ ▆▉▄▆▇ ▄▍▌█▍█▆█▅ ▄▅▊█ █▅▌▋▊▆ ▇█▋▋▊▉ ▉▌▆▉▆▊
12 Months Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
12 Months Ago
▌▅▄ ▊▇▉▆█▄▍▍ ▋▌▍▋▍▋▄▊▊ ▆▉▇▊▉▌▄▊▍ ▋▇▉ █▆▊▋▇▍▆ ▉▋▌▋ ▍▉▅▄▊▄▊▋█▋▌ ▅▇▋ █▄██▉▉.▆▉▇▇▉▆ ▍▉▌ ▋▅▌▇▌█▄▇▌ ▇▉▆▄▍ ▋▉▅▇▄▌▌ ▌▄ ▅▇█▇▅▋█▇▅▅▌▊ ▊▍ ▋█▇▇▊▊▄▄▆ ▆▊▉▌█▌▌▊▄▍ ▄▊▍ █▅▌▊▇▄▇▅ ▅▇ ▄▉█▍ ▋█▆▅▍▅▅▅▊▊▍ ▄█ ▆█▌▊
12 Months Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
12 Months Ago
Added back in pouch/satchel constraints (got nuked somehow)
12 Months Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
12 Months Ago
Possible improvement for the superscaled impact sparks.
12 Months Ago
World model
12 Months Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
12 Months Ago
Add placeholder audio for the wolf
12 Months Ago
merge from digitalclock
12 Months Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
12 Months Ago
Temporarily removed explosion blur to error fix.
12 Months Ago
Fixes to normals and tiling on wallpapers
12 Months Ago
Missing file
12 Months Ago