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129,219 Commits over 4,140 Days - 1.30cph!

1 Year Ago
Added the Bandit King to Bandit Camp
1 Year Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
1 Year Ago
Fixed null phrases in SocketMods blocking the phrases update
1 Year Ago
merge from main
1 Year Ago
removed unused lights, underwater_plants roughness tweaks
1 Year Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
1 Year Ago
Restored server filters category texts, fixed the TMP SubMesh hell
1 Year Ago
Fixed option menu dropdowns not clickable
1 Year Ago
fixed dashboard unit scaling
1 Year Ago
Automatically refactor static fields to try and reduce the number of static constructor call sites
1 Year Ago
skeleton first pass
1 Year Ago
Setup the low poly WIP radio model as the interaction point for the car radio Video https://files.facepunch.com/jacob/1b0711b1/Unity_MXhRxokGha.mp4 (ignore the steering wheel)
1 Year Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
1 Year Ago
Removed ArabicSupport tool editor stuff
1 Year Ago
compile fix
1 Year Ago
added lowpoly stereo to dashboard_A
1 Year Ago
Start setting up wolf senses
1 Year Ago
Ring road enabling/disabling + min world size customisation
1 Year Ago
Bugfix: KeyBindUI once more avoids modifying original prefab name This got broken in 2018.3, about a year after our code submit. Also sneaking in depr fixing in UI/Main Menu - Replaced obsolete PrefabUtils API calls in KeyBindUI - WWW -> UnityWebRequest 10 errors to go Tests: Checked main menu news still download and dispaly. checked KeyBinds prefab doesn't get polluted with bind names and options prefabs get renamed properly
1 Year Ago
merge from hackweek_arabic (not finished yet, but merged early to avoid future merge conflict issues)
1 Year Ago
compile fix
1 Year Ago
1 Year Ago
Beginnings of the menu redesign, horizontal navigation
1 Year Ago
merge from main
1 Year Ago
Small panel indicator lights with configurable colors
1 Year Ago
Save current scene before gen takes place
1 Year Ago
1 Year Ago
Added aileron controls - arbitrary control surfaces meant this just needed to add a surface on the edge of wing with opposite rotation axes
1 Year Ago
explicit surface lift calculations replaced with processing a set of serialized surface types
1 Year Ago
Clean: Fixing depr warnings in Scripts/ConsoleCommands `objects` and `textures` vars can return 2GB+ memory size values per object now. - Application -> SceneManager - refreshRate -> Round(refrestRateRatio.value) 14 to go Tests: none, trivial changes
1 Year Ago
Deployable spot light, orientable using a hammer (like CCTV cameras)
1 Year Ago
Feedback for Spotlight
1 Year Ago
Clean: Fixing depr warnings in Scripts/ViewModel - More ParticleSystem module usage - Also removed obvious comments 19 to go - there's basically no more large groupings, so the CLs will continue to be small Tests: none, trivial changes
1 Year Ago
Clean: Fixing depr warnings in Scripts/Client - More ParticleSystem module usage - Application -> SceneManager 23 to go Tests: None, trivial changes
1 Year Ago
Clean: Fixing depr warnings in Scripts/Procedural - Removal of dead Render.mateiralType - Renderer.castShadows -> shadowCastingMode - WWW -> UnityWebRequest - Explicitly use default QueryParameters for a RaycastCommand 26 to go Tests: None, trivial changes
1 Year Ago
garage door textures @2k
1 Year Ago
removed ladder box from sphere tank interior collider
1 Year Ago
BugFix: TerrainMeta now updates Terrain Material if it's missmatching Unity's deprecation made it so that our validate-and-update logic broke with 2019.2 and it's been silently skipping it. - Removed obsolete code (it always returned MaterialType.Custom) - Updated Hapis TerrainConfig to reference Terrain.v3.Hapis material (so that new logic doesn't set the wrong material on validation) Tests: Validated that all Release worlds have matching materials as in their TerrainConfig.
1 Year Ago
made armored window's collider soft side planar
1 Year Ago
Item store view with custom header
1 Year Ago
Merge from main
1 Year Ago
Stagger wolf when damaged a lot, instead of on every head shot
1 Year Ago
disabled shadow proxies on Launch site factory prefabs, walkways prefabs converted remaining walkway prefabs to MeshLOD
1 Year Ago
Add wolf bark before coordinated attack, add proper death state
1 Year Ago
plane updates - non-control surfaces use a different lift curve - adjusted curves - mouse input for pitch/roll, keys for yaw - debug csv output for surface values against different AoA - added testing scene
1 Year Ago
nope - doesn't work
1 Year Ago
playing with shadow proxies for master house shadow flicker
1 Year Ago
fixed cctv name spelling mistake
1 Year Ago
Fairy lights: Light bulb generation tweaks Spawn a real point light at each point Minor fix on the xmas light deployer
1 Year Ago
Add wolf howl