reporust_rebootcancel

135,164 Commits over 4,324 Days - 1.30cph!

2 Years Ago
Fixed light binding. Scene backup.
2 Years Ago
Flame material fix
2 Years Ago
Updated attack_CNY to work with the IK semifix
2 Years Ago
Show amount of items in backpack as `3/12` via amount text Make amount text smaller front when an item is worn (14 font size normally, 12 when worn) to account for smaller inventory slots
2 Years Ago
Apply to bandages as well
2 Years Ago
Applied player only ItemModEntity behaviour on 349 entities
2 Years Ago
Add components to allow overriding the menu's background with a different image
2 Years Ago
Merge from main
2 Years Ago
Prefab fix
2 Years Ago
Updated meta files for new animations
2 Years Ago
Re-base SkinViewer branch, cleaning up mess
2 Years Ago
Merge from main
2 Years Ago
Make the blood on screen UI elements that appear when getting shot poolable, reduces GC allocation (30.6kb -> 1.7kb) and execution time (0.52ms -> 0.19ms) Applied to both the red blood and white censored version
2 Years Ago
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2 Years Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
2 Years Ago
Subtract dodgy merge from Main
2 Years Ago
UI fixes
2 Years Ago
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
2 Years Ago
Fixes for zoom, and limits
2 Years Ago
Merge Main -> SkinViewer
2 Years Ago
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
2 Years Ago
Optimise the backpack reparent process so it uses the faster id based bone lookup
2 Years Ago
Store UI tweaks
2 Years Ago
Readded the backpack slot enum to allow for per backpack left and right backpack slot offsets Slightly adjust the right hand side of the large backpack to better fit the new dimensions
2 Years Ago
Add temp error log for rowboat clip
2 Years Ago
Cherrypick particle IK fix
2 Years Ago
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2 Years Ago
Temporary null tests in HumanNPC CreateCorpse
2 Years Ago
Set up side holstering on large backpack
2 Years Ago
Add UIEffect
2 Years Ago
Basic ability to zoom in/out
2 Years Ago
Scale large backpack mesh 15% smaller (until it's fixed properly) Scale large backpack dropped model by 15% as well Fix large backpack worldmodel box collider too big Improve LODs of large backpack to be less noticable
2 Years Ago
Add `scaleForceWithMass` option to allow buoyancy to ignore mass (because backpack weight in world changes as items are added to it) Dropped backpacks ignore mass for buoyancy Add buoyancy points to backpacks & tweak so they float Add support for dropped items to float (by adding buoyancy scripts to world model)
2 Years Ago
viewmodel shovel - set up viewmodel renderer script, also removed old shovel mesh
2 Years Ago
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2 Years Ago
Added support for cluster markers
2 Years Ago
vm metal detector model & prefab update (extra lights), also removed sep bulb mesh from prefab, activated viewmodel render script
2 Years Ago
Swapped scroll to scrollgrow
2 Years Ago
.meta files
2 Years Ago
Despawn time of empty small backpack = 20min Despawn time of empty large backpack = 40min Backpacks will add up the despawn time of each item inside it Added convar `itemdespawn_container_max_multiplier` to control max despawn time of backpacks (defaults to 2 hours)
2 Years Ago
shovel updates
2 Years Ago
Fix pooling error by removing HolsterSlot bone
2 Years Ago
Fixed artifacts in reticle-full crosshair texture
2 Years Ago
Saving state before fixing scroll properly
2 Years Ago
re-sized & renamed shovel worldmodel, prefab updates
2 Years Ago
merge from backpacks
2 Years Ago
Realigned scroll view Fixed scrollbar not aligning with mask
2 Years Ago
Merge from backpacks/player_remains
2 Years Ago
Merge from main
2 Years Ago
Merge from main