200,541 Commits over 4,140 Days - 2.02cph!
Stop resetting player gravity when using ladders
Settlement radius/extension preview visualisation
Cannot place buildings outside of settlement radius
Buildings all require settlement by default, can optionally ignore this in data by setting MustPlaceInSettlement to false
updated player anim source files
New electric poles / removed old meshes
Woodcutter AI now uses similar logic to general stockpiling AI but only stockpiles logs.
Same as above for Stonecutter.
Added a quarry to testbox.
Updated PCSS shadows to 2018.1
Fixed PCSS shadows for point lights + added blue noise
Leveraged PCSS and blue noise w/ TAA for smooth penumbra shadows
Fixed core/skin bug in normal blending
Touched relevant shaders
Fixed UV direction being wrong on all watch towers
Added padding polygon strip to sewer tunnels to avoid sky clipping through at lower quality levels
WTP terrain blend texture fix
Possible fix for cave spikes pit resetting last wipe
server now sets the cmd player ID on receive from client, based on their connection ID to prevent match player ID spoofing.
added GameInsance.GetPlayerIDFromConnection()
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Hapis compound monument prep
server verifies clients can only surrender themselves with CmdSurrender
server ends player's turn if they send an invald/cheat/unverifable game cmd, but only if it's their turn (so they can't send an invalid cmd to end opponent's turn)
Broken electric pole variant
CmdAttack and CmdMove verification now checks the units belong to the player sending the command
Updated lot to work from prefabs
Fixed load game button tweens targeting wrong objects
Checking a lower tickrate
Lot adjustment done at placement time.
Updated AO2/GTAO to latest; patched
Toggled downscaled AO mode; 2x faster, same quality
Viewmodel range AO tweaks
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windows builds run in parallel
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Fixed NRE in tribe creation when starting a new game after quitting a loaded save
Quicksave overlay
Added BudgetYield utility for iterating over collections and calling some function within an ms budget
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Electric poles / spotlight and snapped cable variants
Fixed AO flickering when both MB and TAA are disabled
Replaced old powerlines in the compound monument
Switched coverage queries to AsyncGPUReadback; enabled non-windows platforms (testing)
Fixed senses not working after starting a new session (oops)