241,436 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Added UnitCanFindEntityCondition, a multi-functional filter based knowledge lookup Condition which should cover most use cases Added DecisionPlan.OverrideParameters, for overriding parameters! :o Added various Can Find conditions Numerous other tweaks
9 Years Ago
optimized the collision model for a bunch of worlmodel items / weapons (they dont use mesh collider anymore)
9 Years Ago
Added EditorGUILayout.HelpBox custom... help box Added "empty" DSE error display in DecisionPlanParametersDrawer Added Empty DSE error box on Goal/GoalPan/BehaviourPlan Settings Data Node inspectors Un-reverted maurizo's DSE change, DSE now returns 0 when "empty" (having neither Coditions nor Considerations) Data updates
9 Years Ago
Cowboy - backhand body & stretch anims + anim events
9 Years Ago
Cowboy - backhand body & stretch anims source
9 Years Ago
latest bear anims, walk is better but run is a too goofy still. Mesh is updated but still needs work espically including skinning
9 Years Ago
Actual latest bear, last checkin file was a few hours old
9 Years Ago
latest bear rig and anims
9 Years Ago
Reverted DecisionScoreEvaluator change
9 Years Ago
-fixed up freezing effect not triggering -a DSE empty of conditions/considerations now returns 0 -and a merge
9 Years Ago
fixes for wrong rock decor material config dirt splat texture polish stones splat texture polish, normal map is less deep and more realistic looking gravel splat added, replaces path splat - repainted some of dungeons splats accordingly biomes colours, almost final atlases updated
9 Years Ago
These look like they can be deleted
9 Years Ago
Dropped item rigidbodies correctly copy drag and angular drag if specified
9 Years Ago
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
9 Years Ago
BehaviourChain.CreateInteractionBehaviour NRE catch, need to look at why target entity can end up nulled, probably related to issues with SmartObject subscription/reservation
9 Years Ago
EffectSettings.OnTriggerStart uses correct agent.AddEffect overload
9 Years Ago
Asset save, effect names etc Added MachineSetingsEditor
9 Years Ago
FOR FUCK SAKE cloud FOR FUCK SAKE subsurface shader to reduce shadow artifact (sss now increase ambient) FOR FUCK SAKE asteroid material FOR FUCK SAKE asteroid light normal bias FOR FUCK SAKE rebuild asteroid tile set
9 Years Ago
Angry blendshape tweak. Texture tweaks.
9 Years Ago
Effects debug tweaks
9 Years Ago
- Split DataParameters class to its own file, - Added EffectName field to EffectParameters
9 Years Ago
Node collapse hides siblings
9 Years Ago
Made data node collpase button not shit
9 Years Ago
added test guns and hand with anims
9 Years Ago
Fixed some skins showing up pink Fixed bucket helmet not LOD'ing properly
9 Years Ago
Added new anims to controller
9 Years Ago
latest rigs
9 Years Ago
made all meshes that should be static static, rebaked lightmaps, tweaked grass shader, added new amplify colour
9 Years Ago
created high poly temple stairs model. re-exported grass. added dylans quickshot fx
9 Years Ago
Fixed some item skins not shipping properly
9 Years Ago
additional NRE checks
9 Years Ago
stockings use hashset
9 Years Ago
Xmas Skins
9 Years Ago
HUD transparency
9 Years Ago
Fixed menu dark buttons
9 Years Ago
fixed stocking NRE
9 Years Ago
balanced crude/oil drops from santa removed condition from santahat added giftbox LOD to cull out particles
9 Years Ago
Increased sheet metal building part base health to 750HP
9 Years Ago
derp
9 Years Ago
Data vis layout fuckery, collapsable nodes
9 Years Ago
fixed the animation bug where the player would suck his own dick when he's wounded. (We're saving that animation for a paid DLC)
9 Years Ago
NRE catches
9 Years Ago
Config file loading debug output
9 Years Ago
smarter stocking population
9 Years Ago
Fixed DSE Condition/Consideration drawers not applying their filter func on asset query
9 Years Ago
Fix for RUST-359
9 Years Ago
Ore stones material tweaks Terrain daily progress backup
9 Years Ago
Goals data
9 Years Ago
fixed stockings not destroying with walls
9 Years Ago
Updated some ConditionType and DecisionLayer properties