241,357 Commits over 3,867 Days - 2.60cph!
finished animating cc cloth and started on temple max
DecisionContext constructor overload with bp and target
Removed test file
Painting frames signs can no longer placed on the floor/ceiling
All remaining signs prefabs implementation
Rest of COLs/Gibs files
Fixed crash caused by UnitDecisionMaker bad nested loops
Added AbilityPlanData
Added floor definition loading and saving.
Rock now transitions to the holding position before re-stricking
Framework update
Double change fix
Begone, foreach in UnitDecisionMaker
Moving a list creation in ConsiderAsResource
Automated Windows Build #15
More weather tinkering
Replaced a rogue foreach in TargetRequiredByTribe
Build server - use unity 5.2.1p4
AssetPool names its instances after their type
Mesh batching min / max distance
FOR FUCK SAKE factory room prefab, switch toilet room to goal room (not used for now)
!A alternate start room
Assembly Loading, attributes
Fixed that sneaky start/play crash; updated RustNative binaries
Added nometa to river and ocean shaders
Tweak to terrain texturing to prevent redundant work
- Started coding Timmy Turrets boss fight
FOR FUCK SAKE wip prefab room start B with random location spawn
More Building Editor Shit.
- Placeholder Timmy Turrets animations for up/down
- Timmy Turrets wip boss fight
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FOR FUCK SAKE tilest with WIP enranceB
Fixed rivers rendering over other transparents
Weather volume prefab layer + audio mixer fix
Added atmospheric music track 16