241,363 Commits over 3,867 Days - 2.60cph!
Reduced rocks throwing distance
- Added spawn location to TT
- Removed some components from TT objects that shouldn't have been there
- Area scriptable object definitions can now be set to not generate a proc level
- Level builder can now handle pre-made levels (like boss areas)
- Added mission and area definitions for Timmy Turrets boss fight
- TT boss fight can now be started from the scene
- Added TT mission to mission generator
- Re added levels to build settings
FOR FUCK SAKE prefab room, adding turret to the beer room
FOR FUCK SAKE factory model
FOR FUCK SAKE factory wall texture/mat
!A factory wall hatch asset
FOR FUCK SAKE factory room prefab start/goal variation
!A wall turret prefab/anim/controller
thrown rock no longer kills people in one shot
loot tables, phrases, manifest
first pass of functional turret AI, target acqusition/loss etc
turrets use ammo
turret blueprint parts
lots of bugfixes
Fixed water refraction
Fixed warnings in DoF shaders
Updated rocket launch effects.
Updated C4 Explosion effect.
WIP underwater effects.
- FInished first pass of Timmy Turrets gameplay. Needs major code refactor and polish. And art. And probably some balancing too.
- Phase 3 laser positioning anims
Master workspace max file backup.
- More Timmy Turrets phase 3 code + anims
Remove vehicle physics asset and vehicle player code.
Switch to 5.3b3 to test bootstrap refactor.
Removed the unit interactions ui widget
CameraParticleFX boilerplate
Fixed some potential leaks
updated vm rock source anim file
Tweaked window frame cull distance