241,282 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Added LionEL dives to controller
9 Years Ago
Updated wearable pumpkin's face
9 Years Ago
Made footstep sounds of the local player / other players more deterministic
9 Years Ago
RPC timewarning tweak
9 Years Ago
merge from main
9 Years Ago
Merge from main
9 Years Ago
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9 Years Ago
Hooked up stab decals and effects Hooked up footprint decals
9 Years Ago
Fixed notifications widget not being registered with the game UI screen Human male ragdoll tweak
9 Years Ago
Fixed invisible sacks
9 Years Ago
Fixed some issues with Unit death flagging and animator/ragdoll handling
9 Years Ago
Updated anim controllers
9 Years Ago
Lotblocks get deleted when a roadsection is deleted. Deletion now works much better and all island chunk invalidation now propbably works properly.
9 Years Ago
changed water reflect layers on test court to make water only reflect a few objects. Tweaking lighting intensity and direciton. Lessened bloom slightly
9 Years Ago
- Rebuilt prefabs - Mission definitions now provide the mission headline display text - Mission objective headlines are now shown when starting the level - Mission objective tracker now shows real description and object names
9 Years Ago
And yet another merge
9 Years Ago
Just merging from main, to keep the hunt up to date with everything.
9 Years Ago
Network++
9 Years Ago
Fixed console background not covering properly
9 Years Ago
Testplane map Fixed errors when no TOD_Sky.Instance
9 Years Ago
Pie menu fix
9 Years Ago
InteractionPositions now stored on a per-interaction basis on SmartObjectViews Added SmartObjectViewEditor with handling for new stuff Added SmartObject.GetInteractionPositionSet(int interaction_id) Made EntityView abstract Added SmartObjectView (from which ItemView, BuildingView and ResourceView inherit)
9 Years Ago
added new collision to all courts.
9 Years Ago
added new collision to all courts
9 Years Ago
merge from main
9 Years Ago
AI can do specials again
9 Years Ago
System info formatting
9 Years Ago
Removed shadow on marker
9 Years Ago
Twig stair collision smoothing
9 Years Ago
Quarry & Pumpjack dynamic collisions
9 Years Ago
Build date in front end and send in feedback report
9 Years Ago
FOR FUCK SAKE factory room prefab, fixing minimap bug
9 Years Ago
FOR FUCK SAKE highlight effect is now part of the standard shader rather than post process shader( bit more expensive on the shader, but it should save some polys,1 render pass and fix the see through bug)
9 Years Ago
turret auth working phrases
9 Years Ago
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9 Years Ago
FOR FUCK SAKE factory room prefab
bot
9 Years Ago
Windows Build
bot
9 Years Ago
Windows Build 702
9 Years Ago
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9 Years Ago
Shorts, tanktop, and collared shirt stuff
9 Years Ago
- Changed mission SO scene link to a string variable as the Object wasn't working in builds
9 Years Ago
- Rebuilt prefabs - Missions are now mostly setup from the Misison scriptable objects, including scene to load, mission text, DunGen tileset for mission room - Added a BaseMissionObject script. Apply it to any mission objects so the mission generation can find them - Added a new room, GoalRoom_BeerTaps as placeholder with mission object in. - Added a new DunGen tileset,FactoryGoal_BeerTaps_TileSet to contain the beer tap mission room.
9 Years Ago
Tweaked dev tools, removed some old unused crap
9 Years Ago
Fixed invisible weapon attachments Fixed invisible dropped items/arrows/spears Fixed clothing skins sometimes not applying
9 Years Ago
Fixed obsolete warnings
9 Years Ago
Loot tables
9 Years Ago
Phrases
9 Years Ago
Diagnostics when building game manifest
9 Years Ago
RustNative update
bot
9 Years Ago
Windows Build