240,769 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Weather override console commands take floats
9 Years Ago
Increased LOD grid cell size (perf test)
9 Years Ago
Randomize river width along the river path
9 Years Ago
Added keyframe in shield anim
9 Years Ago
Forest, hill and lake tweaks World performance optimizations
9 Years Ago
updated plate armour textures/materials
9 Years Ago
Fix for shield special override
9 Years Ago
updating metal plate helmet textures/materials
9 Years Ago
▍ ▋▄█▆▄█ ▊█▆▋▋█▋▍
9 Years Ago
FOR FUCK SAKE pirate textures
9 Years Ago
▍ ▇█▌▅▌▇ ▊▋▍▆▆▋▋ ▇▌▆▌▉▄▋▌
9 Years Ago
█ ▊▅▄▉▊▌ ▅▌▇▍▄ █▆▄█ ▊▉▉█▌ ▅▇▍ ▌▆▋▉ ▄▄▆▅▄▄ (▆▉▋▆ ▍▌▄▍▌▇▅/▅▌▍)
9 Years Ago
worldmodel prefab for the bone club tweaked some animations for the bone club viewmodel
9 Years Ago
Don't play player flinch sounds for now (so we don't have manly grunting females)
9 Years Ago
First pass at stag sounds
9 Years Ago
Missed new face textures
9 Years Ago
Added head senses object creation back in Added hearingFalloffCurve to UnitSenses (not being used yet, only to test DiscGraph handles in HumanEditor) Human male tweaks
9 Years Ago
Optimized dynamic decor by making the layout of the spawn patches a bit more sane
9 Years Ago
Ferns no longer suppress bush placement in forests (they should really be spawned with the dynamic decor system anyhow)
9 Years Ago
Generate all possible rivers, then select the longest ones
9 Years Ago
Fixed missing reflections and stars
9 Years Ago
test fix for ragdoll spazzing
9 Years Ago
Started reworking shield effect, can now take multiple hits
9 Years Ago
TOD tweak
9 Years Ago
Moved animation event reciever to UnitView, forwarding up to Unit. Also made it generic (passing string to use for lookup)
9 Years Ago
Added Unit+Animation Unit cleanup, moved Senses init stuff to InitSenses() Added animation callback for PickUp
9 Years Ago
Added Lion-El character selected anim
9 Years Ago
Added Lion-El character selected anim Added trigger & hooked up animator to play anim on selection
9 Years Ago
Updated TOD
9 Years Ago
Time of Day update
9 Years Ago
DM only considers enabled SO Interactions
9 Years Ago
added swamp_fog_new.psd
9 Years Ago
SetupAwarenessSphere() head finding replaced with Linq
9 Years Ago
tweaked gloss on water made new fog emit slightly less particles, made slightly more alpha-ed out
9 Years Ago
Meta
9 Years Ago
unitmanger/senses style and layout cleanup
9 Years Ago
added new cartoony fog to swamp court
9 Years Ago
Merged from ZoneResources
9 Years Ago
-perceived SOs are being passed from Unit, on to the agent.
9 Years Ago
-units now also 'see' smartobjects (items,resources,buildings) -they remember SOs they saw for some hours (currently 6) after which they forget.
9 Years Ago
Editor tweaks
9 Years Ago
Data Editor/Entity View tweaks and improvements Added name override for interactions, exposed InteractionName property which returns either the name override or a formatted asset name Interactions shown in the radial menu now read better (showing item name, etc)
9 Years Ago
Switched forcefield to prefab
9 Years Ago
Added SetKnownSmartObjects(IEnumerable<SmartObject> smart_objects) to DecisionMaker
9 Years Ago
Adjustments to make it easier to hit rock ball special
9 Years Ago
tweaked forcefield shaders so they blend in and out better. added fade in, idle and fade out animations with controller.
9 Years Ago
Added rockball breakup effect
9 Years Ago
Increased brightness of the stars (lost in tonemapping) Tweaked moon brightness some more
9 Years Ago
Removed tiny invisible colliders around the big powerline poles
9 Years Ago
Added colliders to airfield warehouse and metal building