240,769 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
9 Years Ago
viewmodel for the bone club
9 Years Ago
Assets
9 Years Ago
Initial AssetStoreExtract
9 Years Ago
Root dir
9 Years Ago
Decisions for current and last tick is now cached. And rather than instanciating new decisions, when there's room the content of a decision is just replaced with new data to reduce the number of "new" calls each decision tick.
9 Years Ago
Fixed chat history not culling proper
9 Years Ago
Added server command "blueprintimport" to force importing blueprints from the old system if needed
9 Years Ago
Properly cleaned out "incentive" and replaced with better interaction handling.
9 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
9 Years Ago
added biome_test scene fixed issue with WaitForClipFinished in Unit+Sound some hacks and workarounds in world and zone to allow scenes with multiple zones to load properly
9 Years Ago
Lion-El win & hit WIP anim
9 Years Ago
-cavemen can now whisper sweet little nothings in each other's ears.
9 Years Ago
New item stacking in world sound
9 Years Ago
-merging from main -genuflecting at the altar of Plastic
9 Years Ago
BeforeEditor history fixes
9 Years Ago
Rock ball special WIP
9 Years Ago
Before Editor tool bar + back/forwards buttons and history
9 Years Ago
ConsoleSystem parsing fixes
9 Years Ago
added new forcefield to art/props folder
9 Years Ago
female character , textures and lods
9 Years Ago
Made bush specular a bit more reasonable
9 Years Ago
Added Unit.Noise float property, set to 1 when playing sounds
9 Years Ago
5.1.1p2
9 Years Ago
-storing squared distance and viewing angle, together with the units, for future use -merged with main -made some groundwork for hearing
9 Years Ago
Characters material balance work for FE and in-game.
9 Years Ago
Water colliders are more accurate (using 4 smaller box colliders)
9 Years Ago
Updated Human View prefabs (exposing RigHead xform) BeforeEditor tinkering
9 Years Ago
Made tree specular a bit more reasonable
9 Years Ago
Fixed fresh server startup failing on the first attempt Fixed RPG attack not doing any damage Fixed warnings
9 Years Ago
Added weather.report console command Tweaked cloud coverage that is enforced by light rain
9 Years Ago
Merge from DMSOV3
9 Years Ago
- Fixed some inconsistencies with changes from main - Added a decision tick rate to Agent+DecisionMaker, that can be configured in DecisionMakerSettings.
9 Years Ago
Merged from main
9 Years Ago
First draft Decision Maker system.
9 Years Ago
Added a specific quality level for Xbox
9 Years Ago
Updated character shaders
9 Years Ago
Being a bit chilly takes longer than 10 minutes to kill you Tweaked rain 'isOutside' check to be a bit more reliable Better death logging Network++ (sorry)
9 Years Ago
added new background trees
9 Years Ago
slowed down mining quarry production (still same ratio per fuel)
9 Years Ago
FOR FUCK SAKE star particles
9 Years Ago
FOR FUCK SAKE camera prefab, quality setting, light setting and reflection probe to reduce rendering artifact
9 Years Ago
Adds
9 Years Ago
Added support for picking up items into a carried container. Containers have a max weight and max volume, used to determine what can be deposited into them. Added Volume and Weight properties to ItemSettings Added Hand Basket (carryable container) Added two new carry/holding anim poses
9 Years Ago
HandBasket and Human updates (arm carry poses)
9 Years Ago
fix rain volume jumping up at the end of a fade out
9 Years Ago
added forcefield to max
9 Years Ago
added forcefield to max file
9 Years Ago
fixed the animation speeds for when the player turns in place.
9 Years Ago
added wip forcefield