240,208 Commits over 3,837 Days - 2.61cph!
FOR FUCK SAKE shaderforge 1.06
FOR FUCK SAKE monster placeholder assets
Log wood skin Improvements
added brackets to test court walls, added raked sand lightmap, combining scene
Added `Arcade.Shared` project.
Fixed server compile error.
Shot power tutorial
Movement boost when running to hit
Added `NetworkManager.TickRate`, fixed servers not adding newly connected clients to their client dictionary.
Tweaked monument spawn rules
Merge branch 'net-lidgren' of arcade into net-lidgren
Finished basic networking framework.
Removed some unwanted underwater snow
- More weapon, item and dual wielding changes/fixes/improvements
- Monster themed arena rough test level
Fixed a warning (unused variable)
Fixed the occasional bridge rotation weirdness
Added Interior.proto
Switched to forward rendering
Fixed magazine loading null values
Updated game manifest
Protocol++ (network + save)
Tweaked arid forest frequency and size
Fixed disconnect error and updated rust lib
Removed Unity 4 installation requirement from the premake script, added `pdb2mdb.exe` to `Resources`.
More Lidgren networking implementation.
Holding shot button charges shot power
Tweaked rock prefabs to push them slightly further into the ground