240,145 Commits over 3,837 Days - 2.61cph!
Fixed repetition artifacts caused by anisotropic filtering on atlas textures
Cleaning up debug left-overs
Added GPU_Texture_ForceMipLevelCount
Updates to vm stone hatchet source anims
Started porting all cross process communication to the message system.
Force gets added to ragdoll.
I forgot the warehouse prefab scene =/
Added basic health, ragdolling and hitbox system.
Made satellite dish metal grate material cutout
Updated blends on vm hatchet controller
resaved cloud_city_building texture
added floating cloud cities to cloud_city level, tweaked DOF and bloom on both cloud_city and wild_west environments
Pre-manualpolish terrain backup.
fixing nose and adjusting origin points of the morphs for head 2
- Lowered the amount speed reduction for flying backwards
adjusted origin points for the morphs for the 3rd head
Added ball position check for default swing - plays backhand when ball is on the correct side
TENN15 now has own shot distance check
Fixed Run->Hit state machine
Updated vm hatchet anims & removed left hand visible when running
checking in morphs for head 1
Can drag server list up and down
Increased mouse wheel sensitivity on server list, console, chat
- Trialing reduced player movement speed when flying "backwards"