239,712 Commits over 3,837 Days - 2.60cph!

bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
zon
10 Years Ago
Removed a stray debug log.
zon
10 Years Ago
Animals now have a weighted spawn chance.
10 Years Ago
Removed AmplifyMotion native-to-managed fallback warming Added exception guards to pvt table add and remove to avoid crash and display more info via warning
10 Years Ago
More core manager refactoring. - Wrote new GameManager with game startup, UI management and scene loading - Cleaned up startup_scene, ensuring all GUI canvas elements are set up consistently, now using global Canvas Scaler - Fixed scene list not loading in standalone build - Nuked some more old crap
10 Years Ago
Adding today's progress (stonewall_a)
10 Years Ago
Creation stuff.
zon
10 Years Ago
Commented basic NPC and AI classes.
10 Years Ago
added amplify color lut preset to wildwest textures folder and applied to camera script
zon
10 Years Ago
Adjusted meat drop rate.
10 Years Ago
Player can now race the computer opponent.
10 Years Ago
[racer] Added a basic computer controlled car.
10 Years Ago
added yellow minecart models to unity scene, added amplify colour script to camera
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Refactored MinHeap in PathFinder and SpanningTree to generic IntrusiveMinHeap Added IntrusiveLinkedList, implemented by PathFinder.Node
10 Years Ago
Editor hooks defined within GameAPI.Unity.Editor.dll should now be invoked correctly.
10 Years Ago
[racer] Car property tweaks, camera is now centered a bit in front of the car.
10 Years Ago
Added a build script `build.sh` that can accept either a project name or source file name as input. When given a source file name, it will build only the project the source file is included in.
10 Years Ago
Made terrain config get stored in an asset to be reused in all scenes
10 Years Ago
Refactored shot table - now has a character config
10 Years Ago
Added Ape death anim
10 Years Ago
Fixed torch flicking on for a second when swapped to
10 Years Ago
Fixed player belt inventory not really sending in snapshots
10 Years Ago
Anim viewer reports distance moved in animation
10 Years Ago
Updated water to latest version Added separate pass for beneath the water surface
10 Years Ago
Updates to source anims
10 Years Ago
Updates to dive anim source files ( less x trans after hitting the ball)
10 Years Ago
Include build time in error reports Fixed active weapon not always updating properly
10 Years Ago
[racer] Generated tracks no longer have impossible hairpin seams due to non-integer noise octave frequencies.
10 Years Ago
Fixed missing walls etc
10 Years Ago
Refactoring, deleting old code.
10 Years Ago
First pass at waterpipe shotgun sounds
10 Years Ago
adjusted the pipe shotgun deploy so it's as quick as the other firearms.
zon
10 Years Ago
NPC attacks now align to target more quickly.
10 Years Ago
made the ak47 prefab use the "smg" 3rd person player animations.
10 Years Ago
Refactored spatial hash implementation. Looking at possible road implementation changes.
10 Years Ago
made improvements to the third person rifle animations.
zon
10 Years Ago
Fixed contest advance and retreat ranges.
zon
10 Years Ago
Cleaned up how NPC join and leave groups.
10 Years Ago
Send player's belt inventory correctly No active weapon when sleeping
10 Years Ago
Fixed clothes not animating in PlayerModel.unity
zon
10 Years Ago
NPC can now form groups. Contests are now a group mechanic.
10 Years Ago
Server diagnostics
10 Years Ago
AnimationTester script can drive motion, resets to original position on idle
10 Years Ago
Windows Build 232
bot
10 Years Ago
OSX Build 295