127,516 Commits over 4,201 Days - 1.26cph!

12 Months Ago
Update: Exclude unnecesary scenes when PerfFwk is enabled - We have disabled scenes in the list that UnityTestFramework ignores and tries to build, leading to issues - It also saves iteration time, since we only build scenes we'll use for perf testing Tests: same as before
12 Months Ago
main -> vines
12 Months Ago
Update: Moving perf tests to PerfFwk plugin - Added additional references to PerfFwk Original idea of mixing perf test code into main assembly didn't work out, so for now going the path of contianing them in an isolated assembly Tests: tested with other changes to run pooling tests in CLIENT+SERVER standalone mode
12 Months Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
12 Months Ago
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12 Months Ago
Consolidate the way wolves filter preys Fix ai.addIgnorePlayer not working for the new wolves
12 Months Ago
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12 Months Ago
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12 Months Ago
Potential fix for wolves jagged jumps
12 Months Ago
Merge from blowpipe
12 Months Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
12 Months Ago
Refactor modifier application so I can use it elsewhere.
12 Months Ago
Merge from main
12 Months Ago
merge from main
12 Months Ago
merge from fix_crafting_queue_wrong_item
12 Months Ago
merge from planter_night_rainfall_fix
12 Months Ago
merge from launchsite_flow_fix
12 Months Ago
merge from dpv_fixes
12 Months Ago
merge to main surrendering_duck
12 Months Ago
merge from frontier_hatchet_bc_fixes
12 Months Ago
merge from hempcolor
12 Months Ago
Merge from main
12 Months Ago
Merge from thirdperson_orbit_cam
12 Months Ago
Merge from main
12 Months Ago
WIP
12 Months Ago
Fixed some duplicate arms
12 Months Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
12 Months Ago
Merge from main
12 Months Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
12 Months Ago
Male head B rig V3
12 Months Ago
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12 Months Ago
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12 Months Ago
Filter for preset list https://files.facepunch.com/rubat/2024/October10-647-CheeryLunamoth.gif Called GM:PlayerAuthed outside of player prediction (so curtime is valid) Effectively makes the hook run a bit sooner within the same frame/tick it used to. Fixed Player:UniqueID returning nothing before InitSpawn Fallback to garrysmod.ver for when Steam is not available to get BRANCH Disable gui.HideGameUI, block cancelselect VRAD: -dumppropmaps also dumps the lightmaps as .pfm Also dump files to /sp_lightmaps/ instead of base dir Don't display alpha channel for non alpha formats (RGB888, etc) This is for mat_texture_list 1 Use non alpha format for images without alpha (.png/.jpeg loader) This should hopefully save some memory Resave Post Processing icons to not have alpha channel Since they don't use alpha anyway
12 Months Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
12 Months Ago
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12 Months Ago
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12 Months Ago
Fix animals walking through crates and barrels
12 Months Ago
Fix wooden covers not carving navmesh
12 Months Ago
Fix wooden barricades not carving navmesh as opposed to other barricades
12 Months Ago
setting up metal shield viewmodel
12 Months Ago
Undo: auto-reference of PerformanceTesting lib Trying out a different approach Tests: none
12 Months Ago
Activated towing on all siege weapons
12 Months Ago
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12 Months Ago
Fix wolf looking behind them too much when fleeing Smooth out wolf neck movement
12 Months Ago
Auto dismount player at the end of sampling (just use distance for now)
12 Months Ago
4 shot mini crossbow folder setup & basic blockout / grey box
12 Months Ago
- Player rotation follows orientation of parabola flow. - More code structure cleanup. - Inject use level in vine utils
12 Months Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
12 Months Ago
Merge: from main Tests: none
12 Months Ago
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