159,819 Commits over 4,566 Days - 1.46cph!

5 Years Ago
Train wagon entities
5 Years Ago
merge from april_22_optimisations
5 Years Ago
merge from main
5 Years Ago
Removed debugging
5 Years Ago
updates to viewmodel prefab
5 Years Ago
Added FoliageGridBatch. Allows for more efficient creation of meshes by skipping some of the validation steps Unity performs.
5 Years Ago
Adding more checks to ensure that foliage grid doesn't blow past the frame limit.
5 Years Ago
Better rail /rail and road / road intersections
5 Years Ago
Smoother rail branching transitions and rail / road intersections
5 Years Ago
Converted added a async alternative to FoliageGridCell.Init
5 Years Ago
Roads, rails and rivers are now resampled after smoothing
5 Years Ago
Roads, rails and rivers are now considered splines (resulting in smoother meshes)
5 Years Ago
Rail branching progress, path resampling experiments
5 Years Ago
Rail branching progress
5 Years Ago
lmg - updates to base export and anims, added initial vm prefab
5 Years Ago
Base train wagon entity
5 Years Ago
Fixed missing material on terrain benchmark
5 Years Ago
5 Years Ago
Updated benchmark demo
5 Years Ago
Last bit of SE WIP
5 Years Ago
greatly reduced shadow proxies artifacts on temperate cliffs
5 Years Ago
fixed issues with compound railway floating in certain seeds - shrunk railway length
5 Years Ago
compound s2p
5 Years Ago
fixed codelock on compound farming machine
5 Years Ago
Fixed dressing errors on powerline platforms
5 Years Ago
Improved powerline A collider detail along zipline floors Added colliders to the zipline stop module
5 Years Ago
blackbin shadow proxy rotation fix
5 Years Ago
Hot air balloons will now disable global broadcast if they are grounded, the engine is off and they are deflated
5 Years Ago
Set up WorkCart coupling LODs
5 Years Ago
Set up above-ground WorkCart bounds and colliders for coupling
5 Years Ago
Coupling point setup for above-ground WorkCart
5 Years Ago
Compile fix for uncoupling
5 Years Ago
Simplified coupling
5 Years Ago
WIP on reducing the number of layout components (156->93) as layouts can take anywhere from 0.3 to 0.8ms a frame Removed layouts on item blueprint buttons (and improved sizing for non-english languages on New text) Disabled contents of AI designer panel when not in use Disabled layouts on conversation screen Disabled contents of NetGraph when not in use
5 Years Ago
Don't scan for decoupling if the coupling point can't be locked
5 Years Ago
Don't update FlameJet LineRenderers if it's not active
5 Years Ago
Deleted my placeholder train engine and carriages. Moved some assets around.
5 Years Ago
Merge Rail Network -> Coupling
5 Years Ago
Separated the train coupling model and added them to the above-ground WorkCart
5 Years Ago
Finalized big lookout cliff area
5 Years Ago
Reorganized airfield lights Added light switches to airfield
5 Years Ago
East of desert progress backup
5 Years Ago
If we lose references to sounds, remove them from the budget list.
5 Years Ago
initial files and animator
5 Years Ago
merge from easter2022 - enabling easter events
5 Years Ago
Only add ReverbZoneTriggers to SoundManager when they're in range.
5 Years Ago
merge from main
5 Years Ago
Merge from easter2022)crash - testing shader revert
5 Years Ago
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5 Years Ago
Finalizing corner east of new desert WIP