199,178 Commits over 4,140 Days - 2.00cph!
Cleaned up job management UI checks for available stations
Fixed terrain texture earray mip generation
Updated terrain texture array lods
Catch exceptions on threadpool, add a button to connect to test standalone server
Add sql file to setup the database tables and stuff
Job management UIs will refresh via Worker.OnJobChange callback
Assigning jobs through the inspector UIs with assign to first available station worker slots when appropriate
Changed tree impostor draw layer; now properly toggled along with trees
Job changes update all management UI elements
Worker Events fix
Nuked old BuildingConstructionState file
Job management UI toggle state fix (was not possible to toggle station associated jobs off)
Fixed building highlight including preview mesh renderer
Fixed some resource issues so the standalone server can start again
Rowboat uses LOD Group instead of Renderer LOD
Cancel current construction.
Undo cancel current construction.
Cancel deconstruction.
Fixed checkpoint numbering on client for disconnect/reconnect and new rounds
Fixed options menu not showing on first try
For levels with random checkpoint placement, re-do them each round
Fix checkpoint indexing bug when not all desired checkpoints can be created (due to limited buildings on map etc)
Checkpoint trigger zones embiggened
Nuked GC allocs in PostEffectsBase and ImageEffectComposite
Merge Whacky Races changes
Fix a certain editor options combo not working + character type edit
Fixing a general bug in game modes, for the following scenario:
- User dies, and quits the game right after that (or quitting is set up to kill them automatically)
- User immediately reconnects. They have no character so they're given a new one
- Respawn countdown ends
- Game mode tried to give the user ANOTHER, possibly different new character
Turn on normal vehicle spawning in Whacky Races, in case you lose yours far away
Refactor console commands to allow directed responses (for webrcon), add serverinfo command
Don't use in-world random cars as race start cars!
[D11] Simplify for debugging
Added standard vehicle spawns to the race map + other minor edits.
ai.move is false by default in the editor
Fix infinite checkpoint activation loop with teammate
fixed meshbuilder FastVertex methods
[D11] Make D11Jenkinsfile use correct branch
Fixed blueprint icon sometimes being incorrect in loot UI
Small AI tweaks at Military Tunnels.
fixed some scenes not playing in 64 bit builds
fixed coach cap and whistle to use 1 material and texture, fixed triangulation and alternative colours. removed old headset. fixed broken material on propeller cap.
added WIP confetti explosion effect first pass