122,053 Commits over 4,048 Days - 1.26cph!
train couple/decouple sounds
train wagon movement sounds
Add NavMeshObstacle to base train wagon prefab
More west coast finalization - only remaining part of the old world.
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3 pole switch setup for Damian
More megacliff area / backup
Testing adding group destruction entities to a queue and processing them over time.
Disabled clipping check on the wagon parent trigger (now matches WorkCarts)
Codegen (fixes endless night)
Raised end ladder volumes on TrainWagonB
Assigning coupling point pivots
Cherry pick growable_optimsations
Added graphics.disableLightLod admin convar, bypasses all distance based light lod calculations so all lights will be no longer be disabled at a distance
Doesn't affect quality settings that limit the number of active lights (eg. graphics.shadowlights)
Merge from death_screen_improvements
Add prefab information to rocket_sam prefab (but use the associated item field instead of filling in info)
Remove PrefabInformation component from SAM_site_turret_deployed (since it's an ItemDefinition this should get associated automatically)
Fixed item definition lookup on death screen being case sensitive
Death screen info added for Patrol Heli, Bradley and Sam Sites
Show gib warning/errors even if the overrides section is closed
Don't show the update effect bounds button if the effect bounds are already correct
Fixed some trigger positioning on the wagons
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Added requested server convars:
- trainskeeprunning: If true, trains don't automatically stop when there's no-one on them. Default: false.
- stop_all_trains: Stops the engines of all train engines on the server.
Manually improved gib sizes on TrainWagonA and TrainWagonB
Sync and shrink gib overrides for train wagons
Fix spawn gibs in scene editor button not working while the game isn't running
Apply the same optimisation when looking at plants, preventing splashes causing excessive network updates
Better uncoupling, still needs some work
Planters will no longer send a network update when splashed with water more than once a minute
Planters will now update their saturation on the client side via an RPC when looking at the planter (similar to IOEntities)
This keeps the UI responsive when watching the water amount go up when looking at a planter, but should dramatically reduce network updates for large farms
Merge from death_screen_improvements
Backup/west megacliff area progress
Limiting network updates for progress door
more bug fixes. re-enabled spawning of junkpile_j
Fixed missing train wagon material
Added train wagon gibs
added black version of oilrig_trims_diff texture
added black/darker versions of the workcart material set
(WorkCart Black/WorkCart Dark 2/WorkCart_Decals_black)
Train mesh and texture progress
Work cart DIY attachement prefab
Merge from apr_22_optimisations
Bug fixes for track speeds after collisions
reapplied junkpile fixes, re-applied my changes to junkpile_j after merge.
Only send horse network updates when necessary.
subtract
70384 junkpile fixes