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122,076 Commits over 4,048 Days - 1.26cph!

3 Years Ago
train model and texture progress created new tileable textures simplified meshes so to not rely on unique baked textures but to make use of new tileable texture(s) textures currently unoptimized (too big atm for the purpose of testing and progress)
3 Years Ago
Merge from death_screen_improvements
3 Years Ago
Changed how direction is selected in junction splits. Fixes above-ground junctions that took the wrong inputs
3 Years Ago
Added PrefabInformation to other scientist variants (they all share the same icon/translation)
3 Years Ago
Added missing train wagon material
3 Years Ago
- Reduced above-ground WorkCart max speed a little - Allow successful train car coupling at "medium" work cart speed
3 Years Ago
Merge from main
3 Years Ago
Merge Spawning -> Save224
3 Years Ago
Manifest update, to fix "no string for ID..."
3 Years Ago
Balancing train car spawns. Reduced engine:wagon ratio to 1:4 (was 1:7). Reduced overall train car population density from 1.0 to 0.7.
3 Years Ago
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3 Years Ago
Fixed edge case that could cause exception at level load
3 Years Ago
More west coast finalization
3 Years Ago
Updated train wagon modules with LODs and proper colliders Rebaked train normal map to fix errors
3 Years Ago
Removed terrain blending from cliffs where it isn't desired. More west splatting.
3 Years Ago
Dialed back roadside / railside bush density by 40%
3 Years Ago
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3 Years Ago
Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
3 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
3 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
3 Years Ago
Fixed junkyard keycard not respawning
3 Years Ago
merge from setdestination spam fix
3 Years Ago
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3 Years Ago
merge from junkpile ai fixes
3 Years Ago
Add peacekeeper and heavy to death screen options, added localization keys
3 Years Ago
Population density tweaks
3 Years Ago
Heavy Scientist and Peacekeeper avatars
3 Years Ago
Scale populations to map size
3 Years Ago
Run the engine population first in case it fills up the sidings
3 Years Ago
Add spawn population for train wagons, uses traincar.wagons_per_engine convar
3 Years Ago
Track selection takes all engines' inputs into account
3 Years Ago
Don't let trains spawn within 40m of start/end of siding
3 Years Ago
Spawn cars slightly above the spline so the bounds check passes (they get snapped to the spline anyway) Remove bypass bounds check
3 Years Ago
Fix spawn rotation
3 Years Ago
Shark and Scientist avatars
3 Years Ago
Reapply population convars New SpawnPopulation that overrides position to select from valid siding splines
3 Years Ago
Always load initially in uncoupled state
3 Years Ago
Added max_couple_speed convar. Removed my train pop convars - not sure how we'll set these up yet.
3 Years Ago
S2P compound and water treatment
3 Years Ago
Mark above-ground rail siding TrainTrackSplines as aboveGroundSpawn = true
3 Years Ago
Merge from official_server_analytics
3 Years Ago
Merge from powerline_zipline/proc_gen_improvements
3 Years Ago
Merge from cui_improvements
3 Years Ago
Basic train spawner + convar setup, not functional
3 Years Ago
More megacliff area finalization
3 Years Ago
Updated train wagon coupler mesh / added bones for moving elements
3 Years Ago
Finalizing west megacliff WIP
3 Years Ago
Removing redundant code
3 Years Ago
Reduced "bad weather" probability: 90% of days will now be clear
3 Years Ago
Merge from rail_network_2