128,937 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Handle cassette recorder recordings that are shorter than 200ms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract 80755: "merge from shopfront_exploit_2". Fixes NRE in MoveToContainer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed ocean colliders. Fixed projectile bugs and various bugs created by removing ocean colliders.
 
                
                
                
                
                
             
         
        
            
            
            
                
                nuclear missile silo sounds
nuclear missile silo ambience and reverb zones
scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Portacabin roof tweaks 
Radio tower progress 
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small lighting prefab fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Warhead area lighting tweaks.
Warhead emissive wrap clamped against MIP bleed.
Tweak on warhead material emissive and AO params.
Texture size optimizations.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                nuclear_warhead model, materials, collision, created rough prefab. Textures currently set to 4k but can be set to 2k
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unlinked some fluor lights from the prefab because they are all so custom anyway and I want to fiddle with the base prefabs later without breaking this stuff.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remaining lighting prefab tweaks from the list.
Adjusted LOD distances with future cull volumes in mind.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change GameTip sorting order so it can show on top of the map now
Show a toast message when trying to place more markers than allowed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed file_cabinet_b's broken shadow proxy.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed subsurface mask transitions and related sharpness problems + early out / opts
 
                
                
                
                
                
             
         
        
            
            
            
                
                updating gib scripts on prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                delete some old gib model
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from gameplay_metrics
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from shopfront_exploit_2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                gib models update across all building tiers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Change swap saddle icon..
Cleanup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from garage_door_frame_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                full manifest rebuild - build times
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed layer to construction layer
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                double horse saddle crafting costs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from more_map_markers
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from double_saddle/alternate/swap
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Give heli rockets gravity back
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent altlook when in gunner view
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make player put held items away if they switch to gunner view
 
                
                
                
                
                
             
         
        
            
            
            
                
                Block RC computer controls if dev console is open
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Subtract 
80731 because it changed a bunch of unrelated things?
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use bounds to find monument instead of looking for the connected spawner
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store attachments on weapon
Always store victim's hotbar
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                More splat work 
Heightmap tweaks
Moved the hatch button 
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix new markers having the edit panel open if you add a new marker while one is being edited
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finished all portacabin roof variants
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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