122,296 Commits over 4,048 Days - 1.26cph!
Replaced military hangars with garage modules
Added a temporary collider to the garage modules
Fixed dressing and terrain around the garage modules
Added dressing to the dome radar interior
Added additional cover
wip toggling ai data with door locked status
Initial basic move/cover points for new dome art changes
Fixed floating rocks
Fixed terrain poking inside the dome radar
Fixed floating crate
Improved LOD distances on the antennas
Fix for player getting stuck on dome radar railings
Adding work in progress garage
Dome radar update / Added an interior mesh to the dome radar building
enabled read/write on a couple of the new meshes, for navmesh support.
Don't try to match terrain roll, only pitch
Nixed the asphalt spin because the car fx doesn't fit it
Entity.proto edit to better match what's on Aux (help with merging)
Merge from spraycan/freehand_depth
Merge Arctic_Bases -> Aux
Disable "Play On Show" for snowmobile ski smoke ParticleSystemCull script
Added support for hard surface ground FX for wheels (make snowmobile FX wheely good)
Experimenting with more depth on freehand spray
Ski sparks on asphalt 1/2
Fixed mips of spray icons
Disabled sprays on trees (might revisit later)
A snowmobile now spawns in the arctic base hangar, with 20 fuel inside.
Merge Snowmobile -> Arctic_Bases
Arctic base roads are now snow material instead of dirt, will work well with snowmobiles
updated ik hand positions
updated snowmobile rig for rear suspension tests, updated skinning on all models
Arctic base scientists now spawn with a 50% chance to be able to use healing items.
AI prefab update.
S2P.
Scientist loadout for healing item
merge from ai_healing (not used by any AI yet)
updated snowmobile albedo and ao
Reduced max steer angle further at high speeds